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Application Monitoring That Won't Slow Your App Down
AppSignal's Rust-based agent is lightweight and stable. Already running in thousands of production apps.
Full APM with errors, performance, logs, and uptime monitoring. 99.999% uptime SLA on the platform itself.
QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by Id Software. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
Generates XCI/NSP/HFS0/ExeFS/RomFS/Certificate dumps from Switch
...A GitHub workflow is used to automatically build each new commit. Individual NCA FS section dumps (select and dump a specific FS section from a specific NCA belonging to a title, in both extracted and raw image forms) (this includes patched RomFS images).
Light intensity distribution (LID) of a lamp can be measured by taking wall/ceiling beamshots with a digital camera. The scripts process jpgs images (that have to be processed from raw data) and visualize the LID nicely.
Driver: Linear, using AMC7135 and Atmel AVR ATtiny45, Li-Ion battery powered. The firmware provides convenient control - bikelight-specific.
Below are firmware features
[ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ]
Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
An 3D space ship game, as a re-make of the original space invaders.
Using 3D models for the ships, and raw terrain files.
It is an Ogre 3D based project, Ode library for the physics,
FMOD for the music layer and RakNet for the network layer.
This Project on to get I386 Emulation integrated into Garrysmod. By using a modified graphics driver able to pass the raw application output directly to the game server to be sent to clients.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W