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QuakeForge is a set of 3D graphics game engines based on id Software's legendary Quake series of game engines. Our purpose? To improve the state of the game by improving the engines and making them accessible to as many people as we can.
QuakeIIxp is a multi-platform (windows, linux and freeBSD (experemental)) graphics port of the game Quake II developed by IdSoftware. Completely updated rendering takes full advantage of the latest graphics cards to get the perfect picture, preserving the original style of the game.
ZDoom is an enhanced port of the official DOOM source code to Win32 and Linux; it adds new features not found in the version published by idSoftware. Supports Heretic, Hexen and partially Strife. Extra tools: ACC ZDBSP ZETH.
...The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers.
Finally, ZQuake is a derivate of QuakeWorld client made by IdSoftware. This company has created the Quake game itself and later on released the source codes of game executables under GNU General Public License.
Because idSoftware didn't release the whole game for free to the public you still need some of the original files from Quake to play QuakeWorld using our client.
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The map viewer application for Greencubes minecraft server
You will need Python2.6 (http://www.python.org/ftp/python/2.6), PyQt (http://www.riverbankcomputing.co.uk/software/pyqt/download). Use x86 version of PyQt even you have x64 OS.
If you use windows compiled version and have any problems with MSVCR90.dll you should install Microsoft Visual C++ 2008 Redistributable Package (http://www.microsoft.com/download/en/details.aspx?displaylang=en&id=29).
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
...The goal of the project is to create secure, portable, technologically advanced and fast Quake 2 engine, still keeping full compatibility with original Quake 2 release by IdSoftware.
NewWolf is a conversion of a famous 3D action game: Wolf3D
by IDsoftware. The purpose of this project is to make a stable, extencible and portable 32bit version of Wolf engine. To allow users run it in different resolutions and on various platforms.
Modifications to the idSoftware Quake engines to assist in the capture of the output of those engines in conventional audio/video media formats.
The first releases are modified Quake1 and Quake2 engines that support AVI capture on Win32 platforms.
The cult-classic class-based capture the flag game for quake2 and quake3. The modifications from the original source release are sublicensed under the GPL except where it may conflict with the original licensing terms from IdSoftware.
LxDoom is a version of the classic fps game Doom by idSoftware.
Specifically, it's an engine for playing Doom levels, based on the source
code released by idSoftware. It aims to be free, reliable, portable, and
support a wide range of levels.