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RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects.
Some of the features offered by this game engine are:
A basic but pratical game states management (screen...
Cross platform administration tool for Source Engine dedicated servers
Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds).
Target audiences:
- Individuals who want to set up a dedicated server without having to work with command line tools and config files
- Experienced groups managing multiple servers/hosts
Enter a two dimensional maze and exit automatically.
Autonom is a development project whose aim is to automatically find a way in a maze. It originally will be used in an unknown place by an autonom entity in order for it to find its way, without any human intervention.
Version 1.0.0 has been released for both on Linux and on Windows platforms. In this very first release, there's a two-dimensional matrix which is 10x10 size. Our autonom entity enters into the matrix from the pre-determined starting point which is (9,4). autonom is expected to find its way until it reaches the (0,x) point.
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Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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A tile based game engine for Windows/DirectX designed to simulate the best features of Super Mario Bros. 1, 2, and 3, while adding a map / entity editor and networked play.