Showing 3031 open source projects for "c-support.vim"

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  • 1
    C-Dogs SDL

    C-Dogs SDL

    Classic overhead run-and-gun game

    C-Dogs SDL is an open-source, classic overhead run-and-gun game that offers both single-player and multiplayer modes. It features customizable campaigns, a variety of weapons, and supports modding, allowing players to create and share their own missions. The game has been updated to include modern features while retaining its retro charm.
    Downloads: 3 This Week
    Last Update:
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  • 2
    DsHidMini

    DsHidMini

    Virtual HID Mini-user-mode-driver for Sony DualShock 3 Controllers

    DsHidMini is an open-source Windows driver project designed to modernize support for Sony DualShock 3 controllers on Windows 10 and 11 systems. The software replaces outdated or incompatible drivers by exposing the controller as configurable HID devices compatible with DirectInput, Raw Input, HID APIs, and optional XInput emulation for modern games. It supports both wired USB and Bluetooth connectivity through integration with the companion BthPS3 stack, enabling low-latency wireless...
    Downloads: 1,129 This Week
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  • 3
    hekate

    hekate

    A GUI based Nintendo Switch Bootloader

    hekate is a custom graphical bootloader for the Nintendo Switch that enables advanced system control, firmware patching, and multi-environment boot management for both official and custom operating systems. It functions as a powerful entry point for launching different firmware configurations, including stock firmware, custom firmware, Linux distributions, and Android builds, all from a unified interface. The bootloader features a touchscreen-enabled graphical user interface called Nyx,...
    Downloads: 285 This Week
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  • 4
    raylib

    raylib

    A simple and easy-to-use library to enjoy videogames programming

    ...Here there are the main awards received from Google and Epic Games. raylib supports multiple target platforms, it has been tested in the following platforms but, technically, any platform that supports C language and OpenGL graphics is valid for raylib or can be very easily ported to. raylib can be combined with several extra libraries for additional functionality, some of those libraries are already used internally while others are provided for user integration, most of these libraries are single-file header-only with no external dependencies.
    Downloads: 137 This Week
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  • 5
    Gen1Recomp

    Gen1Recomp

    A native Lua / LÖVE2D recreation of Gen 1 Poke

    Gen1Recomp is a native LÖVE2D recreation of Pokémon Red, Blue, and Yellow written primarily in Lua. It does not emulate a Game Boy or distribute game ROMs, instead decoding data and graphics from a legally supplied canonical US ROM. Imported data is converted into a private cache so later launches do not require the ROM again. The project supports keyboard and controller input, configurable graphics, game speed, saves, and portable storage. Users can choose a faithful ruleset that preserves...
    Downloads: 119 This Week
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  • 6
    Luma3DS

    Luma3DS

    Noob-proof (N)3DS Custom Firmware

    Luma3DS is a program to patch the system software of (New) Nintendo (2)3DS handheld consoles "on the fly", adding features such as per-game language settings, debugging capabilities for developers, and removing restrictions enforced by Nintendo such as the region lock. It also allows you to run unauthorized ("homebrew") content by removing signature checks. To use it, you will need a console capable of running homebrew software on the Arm9 processor. Since v8.0, Luma3DS has its own in-game...
    Downloads: 88 This Week
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  • 7
    Xash3D FWGS Engine

    Xash3D FWGS Engine

    Xash3D FWGS engine

    Xash3D FWGS is an open-source fork and extension of the original GoldSrc-based engine (from the classic era of first-person shooters), aimed at providing compatibility with the original engine (e.g. games built on it) while extending and modernizing its capabilities. The engine supports multiple rendering backends (OpenGL, GLES, software fallback), modern platforms (desktop OSes, mobile, etc.), and updated features such as better multiplayer, voice chat, IPv6 support, improved virtual...
    Downloads: 150 This Week
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  • 8
    Zelda 64: Recompiled

    Zelda 64: Recompiled

    Static recompilation of Majora's Mask for PC

    Zelda 64: Recompiled is a specialized recompilation project built on top of N64Recomp, focused on reconstructing The Legend of Zelda: Ocarina of Time and related N64 titles into native, compilable code for modern systems. It takes original game binaries and translates them into structured C code that can be compiled and run without requiring an emulator, enabling more efficient execution and deeper access to the game’s internals. The project is designed to preserve gameplay accuracy while providing opportunities for enhancement, including graphical improvements, performance optimizations, and expanded modding capabilities. ...
    Downloads: 25 This Week
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  • 9
    OpenKore

    OpenKore

    A free/open source client and automation tool for Ragnarok Online

    OpenKore is a free and open source automation tool and custom client for the online game Ragnarok Online. It provides a flexible scripting system that allows users to automate gameplay, including navigation, combat, trading, and interaction with other players. The project supports plugins and modular extensions, enabling customization for different servers and play styles. OpenKore is cross-platform, running on Windows, Linux, and macOS, and is written primarily in Perl. With a strong...
    Downloads: 23 This Week
    Last Update:
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  • 10
    Taisei Project

    Taisei Project

    A free and open-source Touhou Project fangame

    Taisei is a free, open-source clone of the Touhou Project bullet hell shoot-'em-up games, written entirely from scratch. It aims to be a faithful recreation of the classic Touhou gameplay experience, complete with original assets that capture the aesthetics and charm of the original series. Built using portable and modern tools, it runs across platforms including Linux, Windows, macOS, and even web browsers via WebGL. The game is designed with accessibility and modding in mind, making it an...
    Downloads: 43 This Week
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  • 11
    Switch theme injector

    Switch theme injector

    Create custom themes for the Nintendo Switch

    The Switch theme injector project is split into three parts. Switch theme injector (Windows app): An app to create and edit custom themes. NXThemes installer: An homebrew app that runs on the switch itself and can be used to install and manage themes. Switch theme injector online (also called WebInjector): A port of the Windows injector as a web app, it lacks some features like custom applet icons and common.szs layouts support. The main objective is to develop a complete toolset to create...
    Downloads: 16 This Week
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  • 12
    Libdragon

    Libdragon

    Open source library for N64 development

    Libdragon is an open-source SDK that enables developers to create software and games for the Nintendo 64 using modern programming tools and practices. It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. Developers can test builds on emulators or real hardware using flash cartridges. ...
    Downloads: 13 This Week
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  • 13
    DeSmuME

    DeSmuME

    DeSmuME is a Nintendo DS emulator

    In this version we have added support for high-resolution 3D rendering. Try the new “GPU Scaling Factor” feature to increase the 3D resolution beyond the native resolution of 256×192 pixels. Also, the Cocoa frontend sees continued radical enhancements and while the Windows frontend sees some new incremental enhancements. DeSmuME is a very CPU demanding app. While many users will see DeSmuME as a toy (and use it as such), it is actually a very sophisticated piece of software with lots of...
    Downloads: 24 This Week
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  • 14
    mcrcon

    mcrcon

    Rcon client for Minecraft

    mcrcon is console-based Minecraft rcon client for remote administration and server maintenance scripts. A remote console administration tool for Minecraft servers that enables automated server management via RCON protocol.
    Downloads: 10 This Week
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  • 15
    Crown Engine

    Crown Engine

    The flexible game engine

    ...Runs and looks equally well both on Linux and on Windows. Designed to be as fail-safe as possible to never lose your work if crashes should occur. Engine plus tools amounts to less than 50K LOC. Written in simple 'C-style' C++. It is easy for anyone to understand and make modifications. All the code is released under the very permissive MIT license and can be downloaded via GitHub by anyone.
    Downloads: 4 This Week
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  • 16
    Provenance

    Provenance

    An iOS & tvOS Frontend for Multiple Emulators

    Provenance is an iOS & tvOS frontend for various emulators, supporting multiple Atari, Bandai, NEC, Nintendo, Sega, SNK and Sony console systems. It offers smooth and accurate, full-speed emulation to give you an awesome and genuine playing experience. Provenance is built with a host of awesome features, such as save anywhere and battery saves, controller support, automatic ROM matching and ROM customizations, and many more. Provenance supports a great number of console systems, with more...
    Downloads: 15 This Week
    Last Update:
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  • 17
    ioquake3

    ioquake3

    The ioquake3 community effort to continue supporting/developing id's

    ioquake3 is a free and open source first-person shooter engine derived from the Quake 3: Arena and Quake 3: Team Arena source code, maintained as a modern baseline engine for new games and classic mods. It is designed to let players run Quake 3, its expansion Team Arena, and community mods on contemporary systems while also serving as a solid base for new projects. The engine modernizes the original codebase with a CMake build system, an SDL2 backend for cross-platform windowing and input,...
    Downloads: 16 This Week
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  • 18
    3ds-examples

    3ds-examples

    Examples for 3DS using devkitARM, libctru, citro3d and citro2d

    Examples for 3DS using devkitARM, libctru, citro3d and citro2d.
    Downloads: 2 This Week
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  • 19
    libctru

    libctru

    Homebrew development library for Nintendo 3DS/Horizon OS user mode

    ...It is not meant to provide higher-level functions; to put things in perspective, the purpose of libctru would be to sit between the OS and a possible port of SDL rather than replace it. libctru is just a library and needs a toolchain to function. devkitARM (created by devkitPro) is the officially supported ARM cross-compiling toolchain, which provides the framework necessary to supply a usable POSIX-like environment, with working C and C++ standard libraries; as well as the tools required to compile homebrew in the 3DSX format, and assemble GPU shaders. The use of other ARM toolchains is severely discouraged.
    Downloads: 1 This Week
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  • 20
    Paper Mario

    Paper Mario

    Decompilation of Paper Mario (Nintendo 64)

    ...The project focuses on producing code that matches the original binary exactly, enabling a deeper understanding of how the game was built. It provides tools, scripts, and documentation to analyze game behavior and structure. Contributors work collaboratively to translate assembly code into readable C while maintaining functional accuracy. The project supports building ROMs for different regional versions of the game. It is widely used as a reference for learning reverse engineering techniques in game development. Overall, it serves as both a preservation effort and an educational resource.
    Downloads: 1 This Week
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  • 21
    raylib-go

    raylib-go

    Go bindings for raylib, a simple and easy-to-use library

    ...This makes it a good choice for those who prefer Go over C/C++, but still want a simple, straightforward engine for fast prototyping or small-to-medium games. Because raylib is known for simplicity and ease of use, raylib-go carries that over to the Go ecosystem: you can get up and running quickly, which is ideal for hobbyist developers, game jams, prototypes, or small indie games. It bridges the gap between performance and convenience.
    Downloads: 0 This Week
    Last Update:
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  • 22
    F·W·K

    F·W·K

    3D game engine/framework in C, with Luajit and Python bindings now

    3D game framework in C, with Luajit and Python bindings now.
    Downloads: 0 This Week
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  • 23
    Gideros

    Gideros

    Gideros Release version

    ...Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal projects an easy task. You can easily extend the core with plugins. Import your existing (C, C++, Java or Obj-C) code, bind to Lua, and interpret them directly. Dozens of open-source plugins are already developed and ready to use: ads, in-app purchases, physics for 2d or 3d, Steam integration, and many more.
    Downloads: 0 This Week
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  • 24
    Skynet

    Skynet

    A lightweight online game framework

    Skynet is a lightweight online game framework which can be used in many other fields. Skynet is a lightweight framework designed for online game servers. Although from the feedback of the Community , it's not limited as a game server framework. On the Uses page, it shows a few projects that have used or currently using Skynet, but there are way more projects than listed. And welcome to be the next user. For Linux, install autoconf first for jemalloc. For FreeBSD , use gmake instead of make....
    Downloads: 1 This Week
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  • 25
    wipEout Rewrite

    wipEout Rewrite

    This is a re-implementation of the 1995 PSX game wipEout

    wipEout Rewrite is a reverse-engineering and reimplementation project focused on recreating the original Wipeout game engine in modern portable C code. The project aims to preserve and modernize the classic futuristic racing game by rebuilding its engine architecture while improving compatibility with contemporary hardware and operating systems. It includes systems for rendering, physics, input handling, audio, and gameplay logic while remaining faithful to the original PlayStation-era experience. ...
    Downloads: 0 This Week
    Last Update:
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