Showing 19 open source projects for "acme cross-assembler code"

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  • 1
    ioquake3

    ioquake3

    The ioquake3 community effort to continue supporting/developing id's

    ioquake3 is a free and open source first-person shooter engine derived from the Quake 3: Arena and Quake 3: Team Arena source code, maintained as a modern baseline engine for new games and classic mods. It is designed to let players run Quake 3, its expansion Team Arena, and community mods on contemporary systems while also serving as a solid base for new projects. The engine modernizes the original codebase with a CMake build system, an SDL2 backend for cross-platform windowing and input, and OpenAL sound for better audio quality and multi-speaker setups. ...
    Downloads: 13 This Week
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  • 2
    Crown Engine

    Crown Engine

    The flexible game engine

    Crown is a general-purpose and data-driven game engine, written in orthodox C++ with a minimalistic and data-oriented design philosophy in mind. Every aspect of the game is controlled through text configuration files. Before shipping, configuration files are compiled to efficient platform-specific binary blobs. Data in memory is organized to achieve the maximum performance possible on every platform. Every game asset is hot-reloadable, code included. Evaluate modifications and adjustments...
    Downloads: 3 This Week
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  • 3
    libctru

    libctru

    Homebrew development library for Nintendo 3DS/Horizon OS user mode

    Library for writing user mode ARM11 code for the 3DS (CTR) This library aims to provide the foundations necessary to write 3DS Homebrew, and straightforwardly access the different functionalities provided by the 3DS operating system. It is not meant to provide higher-level functions; to put things in perspective, the purpose of libctru would be to sit between the OS and a possible port of SDL rather than replace it. libctru is just a library and needs a toolchain to function. devkitARM (created by devkitPro) is the officially supported ARM cross-compiling toolchain, which provides the framework necessary to supply a usable POSIX-like environment, with working C and C++ standard libraries; as well as the tools required to compile homebrew in the 3DSX format, and assemble GPU shaders. ...
    Downloads: 1 This Week
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  • 4
    wipEout Rewrite

    wipEout Rewrite

    This is a re-implementation of the 1995 PSX game wipEout

    wipEout Rewrite is a reverse-engineering and reimplementation project focused on recreating the original Wipeout game engine in modern portable C code. The project aims to preserve and modernize the classic futuristic racing game by rebuilding its engine architecture while improving compatibility with contemporary hardware and operating systems. It includes systems for rendering, physics, input handling, audio, and gameplay logic while remaining faithful to the original PlayStation-era...
    Downloads: 3 This Week
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  • 5
    Gideros

    Gideros

    Gideros Release version

    Gideros is a cross-platform development environment for creating amazing games and interactive applications in 2D or 3D. It is easy to pick up, quick to develop, and robust to deploy. Code your game once and deploy it to Android, iOS, MacOS, tvOS, Windows, HTML 5, and more. Apart from supporting multiple platforms, Gideros also provides automatic screen scaling and automatic selection of proper image resolution, which makes supporting different screen resolutions, aspect ratios, and universal projects an easy task. ...
    Downloads: 3 This Week
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  • 6
    Sharp MZ-800 Emulator

    Sharp MZ-800 Emulator

    Emulator of the 8-bit computers Sharp MZ-800 / MZ-700 / MZ-1500

    Source code is no longer updated on SourceForge - all development now happens here on GitHub - https://github.com/michalhucik/mz800emu Open-source emulator of 8-bit personal computers Sharp MZ-800, MZ-700 and MZ-1500. Developed for Linux and Windows using SDL3 (video/audio) and ImGui (GUI). Accurately emulates core hardware: CPU Z80, GDG (WHID 65040-032), CTC i8253, PIO Z80, PIO 8255, PSG SN76489AN - with precise internal signal timing.
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    Downloads: 26 This Week
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  • 7
    0 A.D.

    0 A.D.

    0 A.D. is a free, open-source, cross-platform real-time strategy game.

    0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.
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    Downloads: 201 This Week
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  • 8
    Hexen II: Hammer of Thyrion

    Hexen II: Hammer of Thyrion

    A cross-platform port of Hexen II game.

    Hammer of Thyrion (uHexen2) is a cross-platform port of Raven Software's Hexen II source. It is based on an older linux port, Anvil of Thyrion. HoT includes countless bug fixes, improved music, sound and video modes, opengl improvements, support for many operating systems and architectures, and documentation among many others.
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    Downloads: 209 This Week
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  • 9
    Mastermind RK

    Mastermind RK

    The classic board game "Mastermind" for various Z80 computers

    Mastermind RK is a little cross-platform game for various classic Z80-based computers, written in C using the z88dk compiler (www.z88dk.org). Your goal is to break a four-digit colour code in as few moves as possible. The compiled program is a little over 8K in size, so it usually requires the target machine to have at least 16K RAM. Currently, 86 target systems are supported, including Mattel Aquarius, Sinclair ZX80 and ZX81 (with a separate Chroma colour version), ColecoVision, various Robotron computers, Philips P2000 and VG5000, and many more. 2026-06-29: - New targets supported: Heathkit H89 / Zenith Z-89 Triumph Adler P2 Xerox 820
    Downloads: 0 This Week
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  • 10
    Mojoc

    Mojoc

    A cross-platform, open-source, pure C game engine for mobile game

    Mojoc is an open-source, cross-platform, pure C game engine. It is based on OpenGLES3 and written in C99. It currently works on IOS and Android, but can easily be extended to other platforms, and will support more platforms in the future. In platform-independent code, Mojoc uses only the standard C library, no dependence on third-party libraries. Mojoc uses an extremely lightweight OOC (Object Oriented C) programming model.
    Downloads: 3 This Week
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  • 11
    qengine

    qengine

    Retro game engine for creating games like it's 1997

    ...In fact, many features were removed to reduce the complexity of the codebase and make the process of creating new games on top of the engine easier and faster. Removal of overly specific gameplay code, such as enemies and weapons. Merge of modules into a single package. No more DLLs, just a single executable for client and another for server. qengine stands on the shoulders of giants from the Quake II community. The code is built upon Yamagi Quake II, which itself contains code from other amazing projects.
    Downloads: 0 This Week
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  • 12
    nV@derz!
    nV@derz! is a two-dimensional, vertical space shooter inspired by the classic arcade game Space Invaders. The player must defend the planet from waves of aliens, and the game features a few variations from the original. Play with PC joysticks or keyboard with one or two players. Note (04-26-2017): Sound may not work on some systems. Please share your experience with nV@derz! in the Discussion forum or make a ticket in the Bugs tracker. Thanks.
    Downloads: 0 This Week
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  • 13
    Enemy Territory: Legacy

    Enemy Territory: Legacy

    Based on the raedwulf-et project

    etlegacy-deprecated is the archived version of ET: Legacy, a community-driven project that maintains and modernizes Wolfenstein: Enemy Territory, the classic team-based WWII multiplayer shooter. This legacy repository contains older iterations of the codebase, which aimed to preserve the original gameplay while improving security, portability, and performance on modern systems. Though deprecated in favor of the active repository, it offers insight into early modernization efforts and is...
    Downloads: 1 This Week
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  • 14
    WineD3D For Windows

    WineD3D For Windows

    DirectX 1-11 to OpenGL wrapper

    ...Also, keep in mind that sometimes you must be a bit creative to get old games to work. PCGamingWiki is a pretty good source of information. ==Source code?== There's no source code, I just downloaded Wine via git and cross-compiled the DLLs using mingw32 on Debian for x86.
    Downloads: 15 This Week
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  • 15

    Darkbot

    The IRC's Talking Robot

    [ Please read https://sourceforge.net/p/darkbot/news/2014/01/darkbots-revitalization/ ] Darkbot is a portable IRC chat robot written in the C language that can be taught responses to user inquiries, and even have conversations with them. Darkbot was originally created by Jason Hamilton as an aid for help channels on Intenet Relay Chat.
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    Downloads: 4 This Week
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  • 16
    Yoshi's Egg - Game Engine

    Yoshi's Egg - Game Engine

    A Simple Game Engine

    A Simple Top Down Game Engine for Linux and Windows obs: in development pre-alpha stage, not fully playable
    Downloads: 0 This Week
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  • 17

    Bolder Dash

    A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal

    ...It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
    Downloads: 0 This Week
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  • 18
    Quake III Arena

    Quake III Arena

    Quake III Arena GPL Source Release

    Quake-III-Arena is the legendary first-person shooter originally released in 1999, and this repository holds its GPL-licensed source code release. By making the engine code fully open under GPL-2.0 (with licensing details regarding some bundled libraries like zlib), it allows the community to build, port, and maintain the engine, ensuring that the game remains playable even decades later. The release includes all major game subsystems: rendering, physics, network code, game logic, and tools...
    Downloads: 82 This Week
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  • 19
    ZASM is a 2 pass assembler for Zilog's 8-bit CPU Z80. Supported platforms: Unix-style OS, e.g. MacOS X, Linux, BSD. Special support for ZX Spectrum emulator file formats. Binary or intel hex file output.
    Downloads: 1 This Week
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