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Atani Software has a primary focus of developing games for various platforms and also try to keep the good old BBS' alive with releases of door games, etc.
KOF 91 is a 2D fighting game engine written in C with Allegro. It compile on Windows and Linux (maybe FReeBSD, MacOS X).
User can configure the way the engine act easely.
A crossplatform Fortune-cookies teller with more than 90000 witty sayings. See a wise (or maybe not) advice everytime on your PC or mobile. Check our web site
The goal of this project is to provide a user friendly, easy install OS based on the Linux Kernel, optimized for games and consoles. The User interface will be simple and it will use a custom graphics engine.
The OS X Game Patch Repository is a project to port open source games and game libraries to MacOS X. Detailed instructions and patches are included, and contributions are welcome.
Command-line (Terminal) version of Rogue for MacOS X using its default curses library. Archive includes both a UNIX makefile and a Project Builder project file to build the application. Explore dungeons! Collect gold! Fight monsters (and boredom!)
Gaming/multimedia/networking library for the .NET platform, written in C and C#. Provides comprehensive graphical, audio, input, windowing, and networking support. Designed to support Windows, Linux, and MacOS X via Mono.
Super Famicast is a SNES / Super Famicom emulator for the Sega Dreamcast video game console. It is developed with completely free and legal tools and libraries including KallistiOS and GCC. It is based on the source of Snes9x.
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leJOSUnit is a port of the Java based JUnit framework for testing robotic programs with a very small footprint. leJOS is a Java based replacement firmware (OS) for the LEGO Mindstorms RCX brick that comes with Lego\'s Robotics Invention System.
A simple, hopefully small, fast running implementation of the card game Euchre that will include, when finished, AI, net-play, and possibly a GUI. This game will be OS independent and be written using the C programming language.
phamicom is a portable Nintendo Entertainment System (NES) emulator written in C based on FCE Ultra. Unlike FCE Ultra, phamicom requires SDL and has a uniform codebase across all architectures, utilizing an in-game GUI system instead of native widgets.
A sinclair spectrum emulator for the PalmOS platform.
Sure, the platform is limited, but all I want to provide is a way to play manic miner on the palm.
I guess I *could* write one up, but where would be the fun in that!
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
John's Zcode InterPreter. Runs Infocom & Inform bytecode images (games). Supports all UNIX with termcap/curses, DOS w BCC and MSQC, OS/2, and in progress is a cross-platform GUI front end using wxWindows. Unicode/multicodepage support is planned.
Porting the Ambrosia Software game Ares (by Nathan Lamont) to MacOS X and beyond. The source has just been released - a first alpha may be soon! Although this project is called Ares X, it is supposed to be called Xsera (the name should be changed soon)