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This software is a console based version of the famous game 'hangman'. This is an interactive game which is very useful. This can be used with a dictionary which makes it a good utility for those preparing for vocab centric exams like GRE/SAT etc.
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mesh2hmap is a simple command line tool for converting 3D meshes to raster heightmaps. This tool allows you to create terrains in your favourite 3D modeller and then easily convert to a heightmap image.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
x86mph is an optimized library with vector, matrix, and vertex helpers (including an own TnL) It also contains memory helpers, and other stuff such as image processing (color inverting, changing bpp) taking advantage of x86's 3DNow!, MMX, and SSE
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Alcugs Project, is a set of game servers and tools that will allow you to host the world of Uru, and help in the administration of the current plasma servers. It also contains tools to create new content.
MGL is a GLUT-like toolkit oriented to Game Programming. It supports OpenGL extensions, texture loading (BMP,TGA,RAW,DDS), native and DInput (Win32) keyboard input, mouse filtering, FSAA, internal GLU implementation (optional) and is fast and portable (W
Some projects created during my graduation. 1) A little and simple RPG engine baed on Final Fantasy series. The objective of this project is to create a editor and game much like RPG Maker using SDL. 2) My final graduation work, a RTS engine with AI* usi
Glulxek is a Glulx interpreter for Palmos 5 written in C with prc-tools. Glulx is a 32-bit virtual machine modeled for Interactive Fiction. The project is based on cheapglk, glulxe and kronos.
This project is for the restoration and further development of a variety of orphaned roguelike games. Primarily rogue, xrogue, UltraRogue and Advanced Rogue but other roguelike games may be adopted by this project as required.
XLattice is a communications infrastructure for server-assisted peer-to-peer networks.
Initial implementation is Java (and so platform-independent) with C/C++ for Linux and then Windows to follow.
Star Wars : Realms of Destruction (SWROD) is a growing codebase derived from Star Wars Reality, (Smaug Based) and is continueing to add many unique features as time goes on.
The Demo Effects Collection is a collection of multimedia demo effects which is intended to cover the demo scene starting in the early eighties till today