Showing 4 open source projects for "ui components"

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    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    ...Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 4 This Week
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  • 2
    Unity Cluster Package

    Unity Cluster Package

    Dragging and Dropping Components for Multi-projection Applications

    This component set for the Unity game engine facilitates the development of immersive and interactive multi-projection applications. The drag-and-drop components allow Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. Cite us. Please check the package main paper (1), the survey used as base (2), and some multiprojection...
    Downloads: 1 This Week
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  • 3
    Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
    Downloads: 0 This Week
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  • 4
    CeoEngine is a 3D Game Engine bassed on a full components system developed in XNA. On a future i'm willing to implemet a networking architecture to make this engine MMO-Directed.
    Downloads: 0 This Week
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