Showing 6 open source projects for "tutorials"

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  • 1
    SOR4 Swapper

    SOR4 Swapper

    Swap stuff in Streets of Rage 4!

    ...This app only works for the Steam version of the game as far as I know and is known to work only on the v7 patch of the game (v08-s r14424) released in March 10, 2023. RANDOMIZER PRESETS ARE STILL VERY EXPERIMENTAL TUTORIALS Mod Items - https://youtu.be/yPo7oOXnq9g Move Inputs - https://youtu.be/O7lH-5gBrXY Armor - https://youtu.be/IXv2w2yVzVM Mod Characters, Teams, Battle Royale - https://youtu.be/zr34cwzrnrM Difficulty - https://youtu.be/w1_efI2H4Hg Basic Usage - https://youtu.be/9uCy-UJBRkA
    Downloads: 31 This Week
    Last Update:
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  • 2
    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    Entitas is a super fast Entity Component System Framework (ECS) specifically made for C# and Unity. Internal caching and blazing-fast component access make it second to none. Several design decisions have been made to work optimally in a garbage-collected environment and to go easy on the garbage collector. Entitas comes with an optional code generator which radically reduces the amount of code you have to write and makes your code read like well-written prose. Entitas is fast, and light and...
    Downloads: 3 This Week
    Last Update:
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  • 3
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    UPDATE 2014-06-01: As there are still lots of weekly downloads I need to clarify the TXna status. The Xna 3.1 based version is no longer developed, there are no commits for over two years. Instead a port to MonoGame is in progress. Please use the TXnaGE from the \branches\monogame folder! The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna...
    Downloads: 1 This Week
    Last Update:
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  • 4
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    My free time project with the goal of making it very easy to rapidly code up games using C# and managed DX code. Currently provides and excellent compilation of various code how-to's, assembled from various tutorials and written myself. So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset. Current status: Abstracting needed classes. So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 3 This Week
    Last Update:
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  • 5
    ...MCDX is written in C# and can be used with any .Net language for writing games on the Windows platform. Please visit the Project Home Page for news, forums and tutorials.
    Downloads: 0 This Week
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  • 6
    Kit for Game Developers – Resources for game tools and tutorials at http://www.euclideanspace.com/software/games/twod/
    Downloads: 0 This Week
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