XNADotaMap
Import war3 resources and redraw in XNA 3.1
This project is to represent the dota map using the war3 original resources, under the developing environment of XNA 3.1, taking default content pipeline to import the resources.
It contains these parts:
Oct scene manager, and palette-like rendering pipeline
Custom models in war3 format, using cpu skinning
Custom maps organizer, using tiled map with heights and cpu recalculating seams