Showing 11 open source projects for "lines"

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  • 1
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    ...Definitely use the most recent versions and features of the target language, but also try to keep the code samples simple and explainable – the goal is to teach programming in the target language, not necessarily demonstrate the cleverest one-line tricks, or big system "enterprise" coding techniques designed for thousands of lines of code.
    Downloads: 7 This Week
    Last Update:
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  • 2
    Pinta

    Pinta

    Simple GTK# Paint Program

    ...Its goal is to provide users with a simple yet powerful way to draw and manipulate images on Linux, Mac, Windows, and BSD. Use easy drawing tools to draw freehand, lines, rectangles, ellipses, and more. Pinta includes over 35 adjustments and effects for tweaking your images. Use Pinta in your language. Pinta is at least partially translated into over 55 languages. Don't be afraid to experiment, Pinta tracks your full history so you can always undo. Use layers to help separate and group elements of your image for easy editing. ...
    Downloads: 7 This Week
    Last Update:
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  • 3
    ...The objective of the game is to manipulate these Tetriminos, by moving each one sideways and rotating it by 90 degree units, with the aim of creating a horizontal line of ten units without gaps. When a certain number of lines are cleared, the game enters a new level. Try to reached the highest level and dominate others as you ruled them.
    Downloads: 0 This Week
    Last Update:
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  • 4
    Transport Giant Config Editor

    Transport Giant Config Editor

    Transport Giant Config Editor

    Transport Giant Config Editor allows you to edit main game config file. For fans! You can really change that game with this extra options! Enjoy!
    Downloads: 10 This Week
    Last Update:
    See Project
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  • 5
    TXna Game Engine

    TXna Game Engine

    XNA based game engine completely written in c#

    ...The monogame version is based on mongame 3.2.2 and has most of TXna features except: shadowmapping, modelscenenodes and instancing - those features are in development! Titanium Xna Game Engine is a Xna 3.1 based game engine written in c#. Complex scenes can be build in just few lines of code. The developer is free to combine TXna features and standard Xna techniques without any limitations. Please use the svn checkout or update feature to get the latest source and compile from source. The engine is not released frequently but only after major source updates. Chances are that by downloading a release you will get a rather old copy.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Untangle

    Untangle

    Untangle the web by removing all intersections between line segments.

    ...Levels are randomly generated and potentially unlimited in number, although sooner or later the game field will become too tight or the game performance will deteriorate. Untangle was heavily inspired by the Flash game Uncross the Lines (http://www.mathsisfun.com/games/uncross-the-lines.html). Nevertheless, many new features are planned for the future. Microsoft .NET Framework 4.0 needs to be installed in order to play Untangle.
    Downloads: 1 This Week
    Last Update:
    See Project
  • 7
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    ...So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 0 This Week
    Last Update:
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  • 8
    8-Tiles

    8-Tiles

    The 8-Tiles project is to study, play and analyze the 8-tiles problem.

    ...Even if you don't like the current implementation of one of algorithms, you can easily modify it, change it, or even implement and your new preferred algorithms using the game elements. Adding new algorithm will cost you changing about 2 or 3 lines besides your own implementation. Not only run the algorithm, but the interface helps you to show the number of nodes explored by the algorithm and the number of steps it takes to solve the game. You can start from a random solvable state or navigate to a state yourself. The interface animates the actions of solving the state and you can change the delay between each action to be able to track, analyze and learn.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 9
    2D XNA Primitive Shapes Library
    A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
    Downloads: 0 This Week
    Last Update:
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  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

    Build, govern, and optimize agents and models with Gemini Enterprise Agent Platform.
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  • 10
    SimPimp is a simulation game along the lines of SimCity. However in this game your goal is to build an imperium as a succesful pimp.
    Downloads: 0 This Week
    Last Update:
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  • 11
    An implementation of the game of go where you are free to place your stones anywhere on the board - not just on the intersections. In other words, this is "go on a board without lines."
    Downloads: 0 This Week
    Last Update:
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