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...It emphasizes modular design, enabling different components such as terrain, noise functions, and rendering systems to be reused or extended. The code is structured to be approachable, making it suitable for developers interested in game development or simulation. It also highlights the creative potential of procedural systems in building large-scale environments.
This project's goal is to explore the use of voxels and abstract rendering methods to create an engine that could be used for exploration or simulation games.
The expectation is that by taking shortcuts key areas of game rendering, we will be able to create large scale environments for players to explore and alter.