Showing 16 open source projects for "hardware"

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  • 1
    ii's Stupid Menu

    ii's Stupid Menu

    A mod menu for Gorilla Tag with over 1000+ mods

    ...The project emphasizes openness and collaboration, aiming to keep modding accessible rather than locked behind proprietary systems. It supports multiple VR platforms and includes compatibility layers for different hardware setups.
    Downloads: 384 This Week
    Last Update:
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  • 2
    ClassicUO

    ClassicUO

    An open source implementation of the Ultima Online Classic Client

    ClassicUO is an open-source, modern client for Ultima Online, a beloved MMORPG originally released in the late 1990s. Designed as a drop-in replacement for outdated clients, ClassicUO supports high performance, modding, and quality-of-life improvements while preserving the game's core look and mechanics. It’s built using .NET Core and runs cross-platform, offering smoother input, faster rendering, and extensibility for private servers. The project is community-driven and continues to evolve...
    Downloads: 6 This Week
    Last Update:
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  • 3
    VGamepadWeb

    VGamepadWeb

    Turn your phone into a wireless Xbox controller via any web browser.

    VGamepadWeb is an open-source tool that turns your smartphone or tablet into a wireless Xbox controller for Windows PC using any web browser. No apps or cables required! How it works: Run the lightweight desktop server on your PC to get a local link. Open it on your phone to get a responsive virtual controller. The PC server captures touch inputs and translates them into native gamepad signals via the ViGEmBus driver. Windows sees your phone as a real Xbox 360 controller, making it...
    Downloads: 13 This Week
    Last Update:
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  • 4
    LocoNet over TCP
    Client-server based software that talks to Digitrax LocoNet. TCP server talks through a hardware interface (e.g. LocoBuffer) to LocoNet. (User interface) clients talk to that server.
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    Downloads: 3 This Week
    Last Update:
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  • 5
    DualSenseX

    DualSenseX

    Connect your DualSense Controller, use Adaptive Triggers

    ...The application allows gamers to tailor every aspect of their controller experience, including adaptive trigger behavior, haptic intensity, and light bar customization, which empowers users to fine-tune feedback to match the feel of their favorite games. It also provides real-time battery monitoring, gyro/accelerometer calibration, and remappable button layouts, giving players hardware flexibility usually reserved for premium third-party software. DualSenseX works with both Bluetooth and USB connections, automatically detecting compatible controllers and maintaining stable input even during intense gaming sessions. Additionally, it includes profiles and presets so users can save and switch configurations quickly for different games or genres.
    Downloads: 213 This Week
    Last Update:
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  • 6

    Sharpulator

    A multithreaded, test-driven electronics emulator for .net 4.0.

    ...It's initial focus will be on emulating gaming consoles, with the GameBoy as a starting point. It will be written using modern software development methodologies, with the TPL Dataflow library as a backbone. It will simulate hardware functionality at a low level without sacrificing performance. The end goal for this project is to allow the ability to simulate hardware by simply dropping common components onto a virtual integrated circuit.
    Downloads: 0 This Week
    Last Update:
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  • 7
    BrickWalker IV

    BrickWalker IV

    A 2D Side Scrolling Platformer Game

    A 2D Side Scrolling Platformer game written in C# / XNA. Use bombs and arrows and make good use of the terrain to conquer the levels throughout the campaigns. Demos: http://www.youtube.com/watch?v=YLLZPv-ydbc http://www.youtube.com/watch?v=RXDI66YvbK0 SVN Browse: http://brickwalkeriv.svn.sourceforge.net/viewvc/brickwalkeriv/ Code dependencies: http://sourceforge.net/projects/xnalibrary/?source=directory
    Downloads: 0 This Week
    Last Update:
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  • 8

    Kinect Flight Sim

    A Kinect-based Flight Simulator

    ...Kinect will also respond to your voice, controlling the camera angles and graphical features. This game was designed before the 1.0 release of Kinect for Windows, and therefore it uses the Kinect for Xbox hardware and beta SDK. You will need a Kinect for Xbox and y-cable, along with a full installation of (free) SDKs as described in the readme. A keyboard-only interface is also available for those without Kinect.
    Downloads: 0 This Week
    Last Update:
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  • 9

    The DREAM Project

    DREAM is an Open Source GCS

    ...Because you work in one environment there is no need for external tools, unless you need more advanced features. DREAM will start out with only the most basic of features, and will not require the latest in hardware and graphics technology. Think the graphics of Unreal Tournament - Unreal Tournament 2004, without the restrictions, and the simplicity of UnrealED. The engine running DREAM is as yet untitled, and the package will include one game, a sort of interactive dream translator and world builder for the player's dreams using their own unique dream symbolism.
    Downloads: 0 This Week
    Last Update:
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  • 10
    Wlag 360 was created as an alternative to hardware networking modifications. This program replaces the need for a switch added to a wired connection between an Xbox 360 console and the networking router of your home.
    Downloads: 0 This Week
    Last Update:
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  • 11
    This project aims to provide a lightweight and easy to use library for interfacing with the Wii Remote. Applications that demonstrate the use of the library and the Wii Remote have also been developed.
    Downloads: 1 This Week
    Last Update:
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  • 12
    A modular program that runs in background, and executes actions based on conditions. You can use it i.e. to make your computer switch between over/underclocking profiles by checking if a 3D application is running. Written in C# and winforms (.NET 2.0).
    Downloads: 0 This Week
    Last Update:
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  • 13
    BooGame is an object oriented CLS-compliant, 2D game engine framework that provides high-level hardware accelerated video, audio, keyboard, mouse, embedded scripting and many image formats. Written in C#, BooGame targets .NET 1.1, 2.0 and Mono platforms.
    Downloads: 0 This Week
    Last Update:
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  • 14
    Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
    Downloads: 5 This Week
    Last Update:
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  • 15
    A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3. Requires: OpenGL, .NET framework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
    Downloads: 0 This Week
    Last Update:
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  • 16
    The Ovorp Game Engine is: Client/Server Networking, Object Management, Full Hardware Acceleration, Raytraced Collision Detection, Native C#/.Net Game Objects, Cross-Platform, Scalable from Pong to a MMPOG, MIT Licensed to encourage commercial development
    Downloads: 0 This Week
    Last Update:
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