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...So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset.
Current status: Abstracting needed classes. So far done:
Post processing and misc rendering
Vertex extraction from FBX
Automatic bounding box construction
Vizualization and debugging: Developer console and lines illustrating vectors and boxes
FPS control scheme
Rudimentary terrain collision
Terrain from heightmap generation
Shaders:
Post process
Terrain blend-mapping with depth fog and directional light
Water and reflection shaders
And still, much to do.
This is a web based, MMO strategy game, based on exploration, expand, extraction and extermination. Game provides open world and scenario mode games, global statistics and achievements.
Whole server code is being written in C# and ASP.Net.