Showing 3 open source projects for "compilation"

View related business solutions
  • Gemini 3 and 200+ AI Models on One Platform Icon
    Gemini 3 and 200+ AI Models on One Platform

    Access Google's best plus Claude, Llama, and Gemma. Fine-tune and deploy from one console.

    Build generative AI apps with Vertex AI Studio. Switch between models without switching platforms.
    Start Free
  • Custom VMs From 1 to 96 vCPUs With 99.95% Uptime Icon
    Custom VMs From 1 to 96 vCPUs With 99.95% Uptime

    General-purpose, compute-optimized, or GPU/TPU-accelerated. Built to your exact specs.

    Live migration and automatic failover keep workloads online through maintenance. One free e2-micro VM every month.
    Try Free
  • 1
    ET

    ET

    Unity3D Client And C# Server Framework

    ...Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services). AI-integrated tooling: supports auto-generation of logic, robot test cases, code compilation and execution in closed loop.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    XNA 3D Engine

    XNA 3D Engine

    An expanded XNA game creation framework

    My free time project with the goal of making it very easy to rapidly code up games using C# and managed DX code. Currently provides and excellent compilation of various code how-to's, assembled from various tutorials and written myself. So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset. Current status: Abstracting needed classes. So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    MUD In The Eyes is a flexible and powerful MUD/MOO engine written in C#. It has features that include its own IDE for connecting and editing the game world remotely, and on-the-fly-script compilation that can be linked without disconnecting players.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next
MongoDB Logo MongoDB