Showing 131 open source projects for "code"

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  • 1
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments. Definitely use the most recent versions and features of the target language, but also try to keep the code samples simple and explainable – the goal is to teach programming in the target language, not necessarily demonstrate the cleverest one-line tricks, or big system "enterprise" coding techniques designed for thousands of lines of code.
    Downloads: 7 This Week
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  • 2
    Pinta

    Pinta

    Simple GTK# Paint Program

    ...Use layers to help separate and group elements of your image for easy editing. Like docked windows? No problem. Floating windows? No problem. You can even mix and match. Original Pinta code is licensed under the MIT License, see license-mit.txt for the MIT License. Code from Paint.Net 3.36 is used under the MIT License and retains the original headers on source files.
    Downloads: 13 This Week
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  • 3
    MonoGame

    MonoGame

    One framework for creating powerful cross-platform games

    ...Create, develop and distribute your games your way. By leveraging C# and other .NET languages on Microsoft and Mono platforms you can write modern, fast, and reliable game code. We currently support iOS, Android, MacOS, Linux, all Windows platforms, PS4, PSVita, Xbox One, and Switch with more platforms on the way. All the code is available to you ensuring you'll have the ability to make changes when you need to or even port to whole new platforms. With 1000s of shipped games we have built up a vibrant community of developers which use MonoGame for both fun and profit.
    Downloads: 34 This Week
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  • 4
    ET

    ET

    Unity3D Client And C# Server Framework

    ET is a game development framework combining a Unity3D client and a C# server architecture, intended to streamline common game modules, facilitate distributed server setups, and support AI-assisted development workflows. It emphasizes modular component design, networking, and automated tooling (e.g. test case generation, code scaffolding) to lighten the burden of writing game logic and server infrastructure. Modular component design allowing server modules to be composed based on role (e.g. memory, routing, services). AI-integrated tooling: supports auto-generation of logic, robot test cases, code compilation and execution in closed loop.
    Downloads: 0 This Week
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  • 5
    Playnite

    Playnite

    Video game library manager with support for wide range of libraries

    ...Playnite can run from portable storage without the need of installing system dependencies. No Playnite features are locked behind a paywall and the complete source code is available under the MIT license. Playnite doesn't store any user information on remote servers. All information about your library is stored locally on your PC.
    Downloads: 30 This Week
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  • 6
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    ...Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code.
    Downloads: 0 This Week
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  • 7
    Stride

    Stride

    Stride (formerly Xenko), a free and open-source cross-platform C# game

    ...Stride offers a comprehensive toolchain: an editor for scene building, asset management, a rendering pipeline with physically-based rendering (PBR), and support for advanced graphics features such as real-time reflections, post-processing effects, and complex materials (skin, hair, cloth, etc.). Because it’s built on modern C# and .NET, developers can take advantage of modern language features (C# 14, .NET 10), tooling (Visual Studio, VS Code, Rider), and long-term maintainability. The engine supports cross-platform development: you can build for desktop, mobile, or VR, and target multiple operating systems. Stride is modular and customizable: you can tailor rendering, physics, scripting, and other subsystems to suit your game’s needs.
    Downloads: 1 This Week
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  • 8
    FNA

    FNA

    Accuracy-focused XNA4 reimplementation for open platforms

    ...We want to reproduce XNA as it was made by Microsoft, while providing an experience that feels "at home" on all of our target platforms. We don't use game-specific hacks in our code: either we do it right or we don't do it at all. Because our platform focus is exclusively on fully open platforms, our primary focus is on the desktop.
    Downloads: 3 This Week
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  • 9
    JENGINE

    JENGINE

    The solution that allows unity games update in runtime

    ...You are welcome to make changes and PRs in this branch after fork, and you are also welcome to submit issues! The purpose of JEngine is to provide lean, beautiful and efficient code functions for game developers.
    Downloads: 0 This Week
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  • 10
    UniTask

    UniTask

    Provides efficient allocation free async/await integration for Unity

    ...TaskTracker window to prevent memory leaks. Highly compatible behavior with Task/ValueTask/IValueTaskSource. In UniTask v2, almost everything is zero-allocated due to a thorough rewrite of the code (Technical details to follow). In addition to significant performance improvements, the new asynchronous sequences, and Asynchronous LINQ.
    Downloads: 7 This Week
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  • 11
    OpenTK

    OpenTK

    The Open Toolkit library is a fast, low-level C# wrapper for OpenGL

    The Open Toolkit is set of fast, portable, low-level C# bindings for OpenGL, OpenGL ES, OpenAL, and OpenCL. It runs on all major platforms and powers hundreds of apps, games, and scientific research programs. OpenTK provides several utility libraries, including a math/linear algebra package, a windowing system, and input handling. OpenTK is not a game engine, nor does it try to be one: It offers a useful set of tools and lets you decide how to use them. It is the ideal starting point if you...
    Downloads: 7 This Week
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  • 12
    XCharts

    XCharts

    A charting and data visualization library for Unity

    ...A powerful, easy-to-use, configurable charting and data visualization library for Unity. Visual configuration of parameters, real-time preview of effects, and pure code drawing without additional resources. Support ten built-in charts such as line chart, column chart, pie chart, radar chart, scatter chart, heat map, ring chart, candlestick chart, polar coordinate, parallel coordinate and so on. Supports 3D column charts, funnel charts, pyramids, dashboards, water level charts, pictographic column charts, Gantt charts, rectangular tree charts and other extended charts. ...
    Downloads: 4 This Week
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  • 13
    osu!framework

    osu!framework

    A game framework written with osu! in mind.

    ...This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
    Downloads: 3 This Week
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  • 14

    ZxSim

    API (C#) for simulating certain aspects of a ZX spectrum for porting.

    Initially this project is a showcase of my abilities to write code using C# and DotNet libraries, along with Design Patterns and SOLID techniques. The project itself is a bunch of libraries that make porting Spectrum games easier using C#. Originally I would use a popular UI and write code emulating the Z80. However over time those UIs would come out of favour or not compile on a modern OS, so the first aim is portability.
    Downloads: 0 This Week
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  • 15
    Kubok16

    Kubok16

    Kubok16 is a math puzzle similar to Sudoku.

    ...The program can be used to create new games. The program can solve solutions to any Kubok16 game no matter how difficult. The program tests every possible combination. Source code Visual Studio C# form program. If you are interested in math, try my "Surface Explorer 3D" program: https://sourceforge.net/projects/surfx3d/ V2.0 Sept 26, 2024 1) added user manual 2) more error testing 3) generate game 1 solution only
    Downloads: 3 This Week
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  • 16

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 17
    Triangle Peg Game

    Triangle Peg Game

    This is a Windows program that you can play the Triangle peg game.

    ...There are several solutions that are based on where the empty pin is when the game is started. This is a Visual Studio C# program that plays the game. Download TriQGameSourceCode.zip if you want to view the source code. There is also a C# program that I wrote to find winning solutions. Download TriQGameSolverSourceCode.zip if you want to use this. See the Wiki if you are having download or running program problems.
    Downloads: 0 This Week
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  • 18
    Hi-Q Game

    Hi-Q Game

    This is a Windows computer program that you can play the Hi-Q peg game

    ...There are several solutions that are based on where the empty pin is when the game is started. This is a Visual Studio C# program that plays the game. Download HiQGameSourceCode.zip if you want to view the source code. There is also a C++ program that I wrote to find winning solutions. Download HiQGameSolverSourceCode.zip if you want to use this. In 1974 in college, I wrote a Fortran program to find the solution to win the game, but the mainframe was not fast enough to find a solution for the game. See the Wiki if you are having download or running program problems.
    Downloads: 0 This Week
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  • 19
    UnityMol

    UnityMol

    Molecular viewer and prototyping framework

    !!! New website is https://unity.mol3d.tech and new releases/source code are now on Github : https://github.com/LBT-CNRS/UnityMol-Releases !!!! Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).
    Downloads: 7 This Week
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  • 20
    vivid

    vivid

    Vivid3D is an open-source 3D engine with powerful 2D UI.

    Vivid3D is a full 3D engine with open-source code, which also includes a full 2D UI. This UI is combined with the engine for the "Vivid3D" tool - which is similar in usage to Unity3D, in some regards.
    Downloads: 0 This Week
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  • 21
    MisakaTranslator

    MisakaTranslator

    Galgame's Multilingual Real-time Machine Translation Tool

    ...MisakaPatcher added support for plug-in Chinese patch, so this tool is more suitable for players who like manual translation, and also provides another way for Chinese personnel who have difficulty unpacking packets to release Chinese patch. MisakaHookFinder is suitable for some games where the translator can not be used to directly get the text hook method. Users can search for the hook special code by themselves or directly use it to get the source text. At the same time, it also supports the clipboard to output the original text.
    Downloads: 12 This Week
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  • 22
    Entitas Game Engine

    Entitas Game Engine

    Entitas is a super fast Entity Component System (ECS) Framework

    ...It radically reduces the amount of code you have to write and improves readability by a huge magnitude. It makes your code less error-prone while ensuring the best performance.
    Downloads: 1 This Week
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  • 23
    KSFramework

    KSFramework

    QQ Group:538722494,KSFramework = KEngine + SLua(or xLua)

    ...Vika table vika.cn , API-supported data table, perfect real-time collaboration, can be used in 1000+ scenarios such as silky project management, game planning configuration table, data sorting, etc. Hot reloading is the development focus of KSFramework - without restarting the game, reloading the code and configuration table can immediately see the modification effect, maximizing the speed of development and debugging, and facilitating hot updates during the operation phase. For programmers, basic function modules such as AssetBundle loading and packaging, scripted UI, automatic generation of configuration table code, download and update can be used, which greatly reduces the workload of basic functions around the game.
    Downloads: 0 This Week
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  • 24
    Asteroids in C#

    Asteroids in C#

    Re-Creation of Asteroids (1979) in C#

    Asteroids (1979) recreated with love and TLC in C# ARROW KEYS LEFT+RIGHT TO ROTATE ARROW KEY UP TO THRUST ARROW KEY DOWN TO ENTER HYPERSPACE SPACE BAR TO FIRE ESCAPE TO EXIT In this project, you'll find my first pass of re-creating Atari's 1979 version of Asteroids entirely hand coded in C# - with (this is a compromise) minimal fixed asset dependencies of any kind other than code itself (eg no textures, no models, etc). The goal with this project is to re-create, from the ground up, a perfect replica of the experience of the original acrade game in C#. I hope you agree I've done a decent job at this so far. Please feel free to contact me with any issues you have CODE WALKTHROUGH: https://www.youtube.com/watch?...
    Downloads: 0 This Week
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  • 25
    Vivid3D-Sharp

    Vivid3D-Sharp

    Modern 3D engine and IDE written using C# and C++.

    Modern 3D engine and IDE written using C# and C++. Vivid features all the required functionality to write modern apps ang games. Including a fully working custom GL UI called "ResonanceUI". It features lighting and shadows(Unified) and can even embed and playback videos via FFMPEG, in the UI or full screen, with fully synced audio+picture. It offers two scripting solutions: C# and a custom language called VividScript, which is an OOP style language. The Editor is based on other...
    Downloads: 0 This Week
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