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80% is a .NET based engine using OpenTK. The version presented here generates a random island-landscape upon startup, and supports frustum culling & quadtrees.
This is a Robot simulation game that allows you to write a robot in any language you might want. The robot communicates with the game using the internet and up to 32 robots can be run at a time. WARNING: The current version is not complete!
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
Daggerwind Scrolls is a traditional 1st/3rd person CRPG dungeon crawl game written using C# for Mac OS X. It’s a fan based project inspired by 'The Elder Scrolls Daggerfall', Bethesda Softworks 1996. The project isn't an attempt to faithfully recrea
Hallow[Online] is an open source 2D MMORPG written in C# using the following wrappers: Irrlicht.NET (rendering), irrKlang.NET (sound/not open source), MySQL Connector, and various libraries that are packaged with the .NET framework!
A text map creator for MUDs. Allows quick mapping using num pad keys for direction. Creates unicode text maps that can be posted, emailed or used to create maps that appear in the mud. Offers user the ability to mark rooms, extend hallways and add notes.
There's now two versions of this and the newer Java version actually paints the map instead of creating it with text.
If you're looking for a feature just email me; community feedback is really what drives me to work on this.
"Dodge This" is a 3D Dodge-Ball game using Microsoft's C# and XNA platforms. The project is being developed for the "EECS 494: Game Design, Fall 2007" class at the University of Michigan
Fast drawing library oriented to game developing, created using C# and assembler injected directly from the C# code. The best library for 2D gamming in .net. Incredible framerates with great quality.
kola is a .Net based Kingdom of Loathing (KoL) client that is intended to provide both basic automation of some game aspects, but also some flexible "bot" features including advanced chat support using AIML.
Battleships game written in C# using .NET 3.0 and Windows Presentation Foundation. Main aim is to explore new technologies, and try to "do things right" in a recreational setting.
Data Rancher is a console (text) based game where you play as a data farmer, trying to defend your files from malicious infections using a variety of security measures.
The project will be a remake of the classic 2D space adventure game The Ur-Quan Masters. It will have more realistic physics using Physics 2D. It will have better graphics using OpenGL via SDL.NET. (This project is no longer being updated.)
XBox Game Manager for GNU/Linux and win32 platforms written in c# and using the gtk# toolkit. There is also a text mode. It allow to manage xbox game from your PC and to send/recv (extract/compress) xdvdfs (xbox iso) directly to the xbox via ftp using a
Belsheada's TES4:Oblivion Online server enviroment, for use as a means to bring a multiplayer aspect to the game enviroment, with servers capable of dynamically handling every aspect of the game, using the games engine itself.
Dragon Notifier is a utility for Go players. It sits in your windows tray bar and lets you know if there are any games on the popular Dragon Server when it is your turn to play. It is written in C# using the .Net platform.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
The first CGEmpire community project. Members of CGEmpire.com will develop a full game using XNA technology with the free XNA Game Studio Express in C#.
Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.