...One moves one of one's own giant one or more empty squares in a straight line (orthogonally), exactly as rook moves in chess, it may not cross or enter a square occupied by a giant or an arrow.
2. After moving, the giant shoots an arrow from its landing square to another square, using another rook-like move. This arrow may travel in any orthogonal direction (even backwards along the same path the giant just traveled, into or across the starting square if desired). An arrow, like a giant, cannot cross or enter a square where another arrow has landed or a giant stands. The square where the arrow lands is marked to show that it can no longer be used.
...