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Tythalos is a project for constructing an MMORPG game (and framework) using Java EE 1.4 as server platform and MS .Net C# for the client software. The original theme of the game will be "medieval fantasy" but the framework itself will be reusable.
Black Crystal is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.
Do you know Dungeon And Dragon, if so you will like to participate in this project to build a small game base upon it, A style of MUD (Multi-user Dungeon) base on the rules of DnD 3.5. Video conference and audio will likely be input to help the game.
The application is written in C#/.NET. It is used to keep track of your poker play in order to give statistics and an overview. It does function as it is but more features should be added. Runs on Windows systems.
DotNETris is a Tetris like puzzle game for Windows (Media Center Edition, or XP Home/Professional) and Pocket PC. Created in C# using the .NETframework.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Another Block is a Tetris® clone developed in C# for .NETFramework for Win. It's still a basic Tetris®, with no different rules or attractions. It's a simple game, developed with the goal of having a first step in teaching people how to do C# games.
A 3D graphics engine for use in 3D games and other real-time rendering applications using managed code (C#) and the .NETframework and supporting both the OpenGL and Direct3D APIs
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MUD system for the Microsoft Windows OS utilizing the Microsoft .NETFramework in C#. Goals are flexibility (everything can be scripted), data storage in a relational database and a smart scriptable client.
A fully-featured server designed to interact with third-party services and provide its own services, as well as a client designed to interact with that server.
Fraction is a flexible .NETframework for creating applications powered with cutting-edge technology, such as shader support, render targets, environment mapping and more.
Software to play Zertz, a wonderful two-player boardgame that is part of Kris Burm's Gipf Project (http://www.gipf.com).
The software is written in C#, and runs in the .NETFramework.
Alcedo Software Is a group trying to promote the widespread use of the Microsoft .NetFramework through series of Software Packages design to be useful to the Home user and as an example to Developer
A "Tetris" clone with a twist... each level has it's own gimmick. Inspired by the old DOS classic game: NYET 3.
Requires: OpenGL, .NETframework 1.1, Hardware 3D acceleration (GeForce2 MX or better). Tested under Windows, may run under Linux
.Game Framework aims to build a strong, fast, mutil-platform, standard framework for developing games, based on .NetFramework.
see http://www.dotgame.org
A MUD server/library written in C#. Executable on any OS with the Microsoft .NETFramework installed. Featuring a completely object-oriented framework, It will be useable as a MUD server, or library to write another mud, client, or administration tool.
Killer Instinct is a 2D shoot-em-up tank game with Internet/LAN multiplayer support.
Written in C# and uses .NETFramework v1.1 with Managed DirectX 9.0 with 2003 Summer Update.
BJLib is a blackjack class library written in C#, and it can be used in any programs for Microsoft .Net. The library includes some essential classes needed to write blackjack programs (and possibly any card game programs with minor modifications).
sukiNES is a NES emulator for the .NETFramework and written in 100% managed code with C# and Managed DirectX. With his module based system, you can write your own NES CPU or PPU. In resume, sukiNES takes you back in the '80 with lastest technologies.
A PocketPC clone of the classic Block game. It is written in C# using the Microsoft .Net Compact Framework, and it requires PocketPC 2002 or later. For development, Visual Studio.Net v 7.1 or later is recommended.
A cross-platform, component based application framework for game and simulation development, with the goals of flexibility, extensibility, and performance. Developed for the .NET platform.
Foley .NET Utilities is a library of classes that I believe are either missing from the .NETFramework, or are enhanced version of existing ones. All of which is completely written in C#.