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Strive is a gaming system. Strive3d is an ambitious user interface client and event sourced state transition server designed to grant a feeling of freedom to the user.
The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
This is a little game, which we wrote as an project for school. Like the name says, you have to click on a button to gain points. It's a very useful project to understand coding, because of the (german) comments. You need .NET 4! Multilingual!
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It's a tag game with multiplayer opportunities. WebSVN URL available via: http://svn.web-share.nl/websvn/listing.php?repname=Tag+Game+Multiplayer&path=%2Ftrunk%2F&sc=1#_trunk_
This is a Bomberman remake we programmed and designed during the zdi C# workshop of the Lippe-Berufskolleg (Lippstadt, Germany). Kill your opponents by eggsploding them! Trailer and gameplay: http://www.youtube.com/watch?v=JvFh0WPc5F8
A Basket Ball Management Game where the user takes control of a BasketBall Team. In the future it will feature: * Draft * College * Roster size * Free Agents * Etc. Still very early in development which is done in Visual Studio 32-bit in WPF
The aim of this project is to create a fully featured cognitive game for the Windows Phone platform. I have chosen this to be my Final Year Project & will form part of my grade for my degree in Computer Games Development.
Quasar is a strategy game engine, built in .NET. It uses Mogre for rendering, LuaInterface for scripting, MyGUI for user interface and OIS for user input.
AmySharp is the C# version (stripped down) of the Amy Chess Engine hosted at https://sourceforge.net/projects/amy2/ originally developed by Thorsten Greiner.
Solar Tronica will be one of the few Tactics games that will be available for PC (and probably Xbox) and not for the typical handhelds.
First screenshots and a better description of the game will follow soon!