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Moonlight-Switch is a port of Moonlight Game Streaming Project for Nintendo Switch. With a touch screen, you can move your cursor, tap to left click, and scroll 2 fingers to scroll. While touching the screen ZR and ZL buttons will work like left and right mouse buttons. Also While touching the screen L and R sticks will work like a scrolling wheel. By default, the Switch gamepad is configured as an X360 gamepad (A/B and X/Y swapped). Key mapping is available in application settings. Up to 5...
A fast and reliable entity component system (ECS) and much more
EnTT is a header-only, tiny and easy to use library for game programming and much more written in modern C++. Among others, it's used in Minecraft by Mojang, the ArcGIS Runtime SDKs by Esri and the amazing Ragdoll. The entity-component-system (also known as ECS) is an architectural pattern used mostly in game development. This project started off as a pure entity-component system. Over time the codebase has grown as more and more classes and functionalities were added. Statically generated...
Speed Dreams is a Motorsport Simulator featuring high-quality 3D graphics and an accurate physics engine, all targeting maximum realism. Initially forked from TORCS, it has now reached a clearly higher realism level in visual and physics simulation, thanks to its active development team and growing community. It mainly aims to implement exciting new features, cars, tracks and AI opponents to make a more enjoyable game for the player, while constantly pushing forward visual and physics...
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Free-roaming 3D racing game featuring advanced terrain rendering
It's a free-roaming 3D racing game featuring advanced terrain rendering.
For small file-size, a 4k x 4k terrain is available, sampled meter-by-meter so it's very smooth. Lightweight program.
This is the form in which I wished to do the first release of the terrain rendering Algorithm I have developed throughout almost 2 years.
Written in C++, featuring multithreading (2 threads):
a total remake of the first 3D game I did years ago, CTruck3D_Simplex and sequels.
This works better,...
Cannonball is a car racing game where you participate in the open road Cannonball. You will see your car from a helicopter\'s perspective. The game features OpenGL rendering, joystick/steering wheel control and realistic car physics.
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
KoalaMud is a new mud source base designed around multithreading and stability. On top of this platform, Shadow of the Wheel is evolving to demonstrate its capabilities.
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