Showing 8 open source projects for "state machine editor"

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  • 1
    A collection of developer tools for game-making on and for the Nintendo DS, including (but not limited to) content uploader, 2D game engine with sound, level and sprite editor.
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    Downloads: 11 This Week
    Last Update:
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  • 2
    FCEUX11

    FCEUX11

    Modern Windows-optimized fork of the FCEUX NES/Famicom emulator.

    FCEUX11 is a derivative of the FCEUX NES/Famicom emulator, optimized for Windows. It inherits FCEUX's renowned emulation accuracy while delivering a polished, modern Windows-native experience powered by Qt6. Multi-language support (12 languages) and a full suite of debugging and TAS tools are built in for developers and speedrunners alike. Whether you're revisiting childhood classics or diving into ROM hacking, FCEUX11 runs your NES games smoothly and looks great doing it.
    Downloads: 10 This Week
    Last Update:
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  • 3

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
    Downloads: 10 This Week
    Last Update:
    See Project
  • 4
    ce::StateCore
    StateCore is a generic finite state machine (FSM), based on the state pattern and written in C++. - Project: ceStateCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com
    Downloads: 0 This Week
    Last Update:
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  • 5
    (To pronounce, just say the letter: AAY WHY QUEUE.) A collection of high-level models and utility code applicable to interactive applications. e.g. Fixed/variable timestep timing, state machine, etc.
    Downloads: 0 This Week
    Last Update:
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  • 6
    ff6edit is a program that can be used to edit the save state information in Final Fantasy VI (or FFIII in the USA) in order to customize your characters however you see fit. It will be written in C++ and run in the GTK environment.
    Downloads: 3 This Week
    Last Update:
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  • 7
    Tools based on a data structure to efficiently represent the current state of a game of Go. These include a Go problem solver and a SGF editor.
    Downloads: 0 This Week
    Last Update:
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  • 8
    Yet another Tetris clone. It features up to 4 simultaneous players, 5 customizable play modes, a piece editor and player profiles (high scores and statistics). Customizable skin, music and background
    Downloads: 12 This Week
    Last Update:
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