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Native application identity and user-based security for your Azure cloud
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This project focuses on the Earth & Beyond (PGS) server as well as a client side proxy launcher. E&B was originally developed by Westwood Studios and later managed and developed by EA Games. EA retired Earth and Beyond in Sept. of 2004.
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Earth & Beyond Privet Galaxy Server
goal of the reborn team
Proxy for games that emulates network conditions like ping and lag.
...This program allows gamers to fake their ping and packet loss. Only games which allow direct IP connections are supported - this program will not emulate the game server and will not advertise itself on any master server of any game.
The idea is this:
game client -> proxy -> game server
Demonstration video:
http://youtu.be/2VWNhmfD1Qk
Investigo is a toolkit for DirectX9 performance analysis and debugging.
For any DirectX9 application: view live performance graphs via the embedded HTTP server and capture performance metrics for offline analysis.
Investigo is released under an MIT style licence.
The first binary release is now up.
An article on Investigo can be found on Code Project:
http://www.codeproject.com/Articles/448756/Introducing-Investigo-Using-a-Proxy-DLL-and-embedd
If you want to work on Investigo and help move it forward, please join me on SourceForge!
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edx33v2 is a Silkroad Online proxy application that uses a man-in-the-middle attack vector to provide the end user full access to the underlying communication channel between the client and server.
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This project focuses on the Earth & Beyond (ENB) server as well as a client side proxy launcher. ENB was originally developed by Westwood Studios and later managed and developed by EA Games. EA retired Earth and Beyond in Sept. of 2004.
UnrealProxy is a client/server application to make possible to host an Unreal Server on connections behind a NAT router (tested with Italian Fastweb ISP). All Unreal netcode based games should work as well (full tested with Unreal and UT). Uses wxWindows
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.