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This project focuses on the Earth & Beyond (PGS) server as well as a client side proxy launcher. E&B was originally developed by Westwood Studios and later managed and developed by EA Games. EA retired Earth and Beyond in Sept. of 2004.
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Earth & Beyond Privet Galaxy Server
goal of the reborn team
Proxy for games that emulates network conditions like ping and lag.
...Only games which allow direct IP connections are supported - this program will not emulate the game server and will not advertise itself on any master server of any game.
The idea is this:
game client -> proxy -> game server
Demonstration video:
http://youtu.be/2VWNhmfD1Qk
edx33v2 is a Silkroad Online proxy application that uses a man-in-the-middle attack vector to provide the end user full access to the underlying communication channel between the client and server.
This project focuses on the Earth & Beyond (ENB) server as well as a client side proxy launcher. ENB was originally developed by Westwood Studios and later managed and developed by EA Games. EA retired Earth and Beyond in Sept. of 2004.
This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
Papaya is a fully featured MUD client with features including ANSI colour, multiple simultaneous connections, proxy support, aliases, triggers and plugins. It uses the GTK widget set and runs on (at least) Linux, Windows, FreeBSD, Solaris and MacOSX.
UnrealProxy is a client/server application to make possible to host an Unreal Server on connections behind a NAT router (tested with Italian Fastweb ISP). All Unreal netcode based games should work as well (full tested with Unreal and UT). Uses wxWindows
Powerful platform for creating networked multiplayer 3D games. The system includes specifications for a client engine and 2 protocols. Demo apps: mud/moo proxy, tetris. Currently uses OpenGL, VRML, java, tcl. Client/server architecture for security.