Showing 11 open source projects for "data access layer"

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  • 1
    OptiScaler

    OptiScaler

    OptiScaler bridges upscaling/frame gen across GPUs

    ...This makes it possible to swap technologies such as NVIDIA DLSS, AMD FSR, or Intel XeSS even if the game only supports one of them by default. The tool effectively acts as a compatibility layer between the game engine and multiple upscaling frameworks, enabling cross-GPU access to features that might otherwise be restricted to specific hardware ecosystems. In addition to replacing upscalers, OptiScaler can enable frame generation features in titles that do not officially support them, improving frame rates and perceived smoothness during gameplay.
    Downloads: 285 This Week
    Last Update:
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  • 2
    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE)

    Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D

    Easier team collaboration, artist workflows & multiplayer setup, increased terrain performance, new rendering features. Developed with cutting-edge, real-time graphics and complex interactions in mind, O3DE allows you to create robust, engaging experiences using our multi-threaded and extensible photorealistic renderer. O3DE's modular architecture is built for customization from day one. Each component, known as a Gem, can be adopted separately, giving you access to the specific...
    Downloads: 3 This Week
    Last Update:
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  • 3
    DevilutionX

    DevilutionX

    Diablo build for modern operating systems

    DevilutionX is a port of Diablo and Hellfire that strives to make it simple to run the game while providing engine improvements, bugfixes, and some optional quality-of-life features. Check out the manual for what features are available and how best to take advantage of them. You'll need access to the data from the original game. If you don't have an original CD then you can buy Diablo from GoG. Alternatively you can use spawn.mpq from the shareware version, in place of DIABDAT.MPQ, to play the shareware portion of the game. We hope to provide a good starting point for mods, in addition to the full Devilution source code we also provide modding tools. ...
    Downloads: 15 This Week
    Last Update:
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  • 4

    BWEM

    Fast and robust map analyser for Brood War.

    Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations. It is built on top of the BWAPI library. It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
    Downloads: 3 This Week
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    Flight Simulator Recorder and Analyzer

    The Flight Simulator Quick Access Recorder and Analyzer

    This is an add-on for Lockheed Martin’s Prepar3D(R) simulation software. It is a standalone application which should be run together with the flight simulator. This is a powerful flight data recorder which can display 'live charts' of the simulator variables during flight. This software has no analogue in the flight simulator add-ons world. It allows observing many important flight parameters in real time. The most direct way to use this program is to determine the g-load at touchdown...
    Downloads: 0 This Week
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  • 6
    SuperWikia Alpha Codebase 1.1

    SuperWikia Alpha Codebase 1.1

    SuperWikia: The Runtime/Realtime Environment for Codesmiths

    ...Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It allows users (known as 'data fleet navigators' or DFN's) to compete in tourneys over vast regions known as 'expanses' and to create envoys that manage onsite and offsite stations. ...
    Downloads: 0 This Week
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  • 7
    HInput is an input abstraction layer designed to decouple game code from input implementations. The system is completely data driven and can be modified and/or configured at runtime.
    Downloads: 0 This Week
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  • 8
    FairLuck is an API to access an externalised RNG. We provide libraries to access fair random related services, although not strictly required to access the fundamental XML-RPC layer, they can be used easily for gaming applications developers to enable the fairluck feature.
    Downloads: 0 This Week
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  • 9
    Multi-purpose, platform/language independent Server with the ability to handle multiple concurrent connections on 1 socket, interactively/dynamically starting and stopping service modules. Needs only 1 port opened to access many different services.
    Downloads: 0 This Week
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  • 10
    StateGL++ is an abstraction layer hiding OpenGL implementation details such as stack depths and attribute settings and allowing pushing and popping of lights and materials. With StateGL you don't have to worry about GL_MAX_*STACK_DEPTH.
    Downloads: 0 This Week
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  • 11
    Valkyrias is foremost a layer-engine working between the coder and the libraries, providing simple access to graphic, input and sound functions. It will also be used to create a fast-paced 2D RTS game based on norse mythology.
    Downloads: 0 This Week
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