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Cube Conflict est un FPS créé par VuSurTF1, un jeune développeur le 2 août 2013 à l’aide du moteur de jeu Cube Engine 2 puis développé continuellement.
Le jeu évolue encore aujourd’hui et continuera à en surprendre plus d’un et ce grâce à l’arrivée d’un nouveau membre dans l’équipe, LordSpock, qui amènera l’idée d’un système de comptes en ligne, dont il réalisera le support technique, et la plateforme web dédiée ainsi que l’aide nécessaire à la liaison du tout avec le jeu.
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A ridiculous fast-paced fps campaign on the Cube 2 engine
A full-conversion mod of Cube 2: Sauerbraten. Currently has 8 monsters, 5 guns, 1 playermodel, and 3 levels.
Will have mac and 64 bit support just as soon as i compile it to them. Currently the 64bit windows version half-works.
This is a First person shooter based on the low polygon rendering engine cube.
The altimate aim of this project is to devlope a Counter Strike like FPS LAN game.
[Soon will be updated]
pCube (pro Cube) is a mod for the FPSCube. Cube has some bugs and is not anymore supported by it's developers. So pCube aims to fix those bugs and provide a few additional features like CTF, server-side maprotation, etc.
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