Showing 48 open source projects for "anpr using python"

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    Sunshine

    Sunshine

    Self-hosted game stream host for Moonlight

    Sunshine is an open-source self‑hosted cloud gaming server that implements NVIDIA’s GameStream protocol. Compatible with Moonlight clients across platforms, it supports low‑latency streaming via software or hardware encoding (AMD/Intel/NVIDIA) and offers a browser‑based control UI for pairing.
    Downloads: 1,018 This Week
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  • 2
    openage

    openage

    Open source clone of the Age of Empires II engine

    openage is a free cross-platform RTS game engine that provides the mechanics of Age of Empires. Using modern technologies as C++17, OpenGL/GLSL, Python, Qt5 and CMake allows people using GNU/Linux, BSD, macOS or Windows to play the game natively. Our aim is to make openage a platform for the original Age of Empires games providing the same look and feel, but with more features for modding and multiplayer. openage uses an open API powered by our human-readable configuration language nyan. ...
    Downloads: 6 This Week
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  • 3
    FreeOrion

    FreeOrion

    Source code repository of the FreeOrion project

    FreeOrion is a turn-based space empire-building game inspired by the classic Master of Orion series, with an emphasis on modularity, modding, and strategic depth. Built using C++ and Python, it features a flexible game engine and a custom UI tailored to 4X (eXplore, eXpand, eXploit, eXterminate) gameplay. Players manage planets, design ships, conduct research, engage in diplomacy, and wage war across a procedurally generated galaxy. FreeOrion offers a unique tech tree, customizable empires, and supports multiplayer for competitive or cooperative play. ...
    Downloads: 6 This Week
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  • 4
    OGRE

    OGRE

    scene-oriented, flexible 3D engine (C++, Python, C#, Java)

    OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce games and demos utilizing 3D hardware. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. We consider the results of our GL3Plus RenderSystem as the gold standard. The respective...
    Downloads: 7 This Week
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  • 5
    ViZDoom

    ViZDoom

    Doom-based AI research platform for reinforcement learning

    ViZDoom allows developing AI bots that play Doom using only the visual information (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular. ViZDoom is based on ZDOOM, the most popular modern source-port of DOOM. This means compatibility with a huge range of tools and resources that can be used to create custom scenarios, availability of detailed documentation of the engine and tools and support of Doom community....
    Downloads: 1 This Week
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  • 6
    Bullet Physics SDK

    Bullet Physics SDK

    Real-time collision detection and multi-physics simulation for VR

    ...The simulator allows for hybrid simulation with neural networks. It allows different automatic differentiation backends, for forward and reverse mode gradients. TDS can be trained using Deep Reinforcement Learning, or using Gradient based optimization (for example LFBGS). In addition, the simulator can be entirely run on CUDA for fast rollouts, in combination with Augmented Random Search. This allows for 1 million simulation steps per second. It is highly recommended to use PyBullet Python bindings for improved support for robotics, reinforcement learning and VR. ...
    Downloads: 13 This Week
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  • 7
    Doomsday Engine

    Doomsday Engine

    DOOM / Heretic / Hexen source port with enhanced graphics and UI

    A portable game engine for classic first person shooters such as DOOM, Heretic and Hexen. Lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.
    Downloads: 68 This Week
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  • 8

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or...
    Downloads: 1 This Week
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  • 9
    This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
    Downloads: 0 This Week
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  • 10
    Drauger OS

    Drauger OS

    Ubuntu-based Linux Gaming OS

    Drauger OS is an Ubuntu-based Linux desktop gaming distribution that ships with many modifications and optimizations over stock Ubuntu that are intended to improve gaming performance and the gaming experience. From simple changes such as swapping Gnome out for the light-weight Xfce Desktop Environment and using a dark GTK theme by default, to more complex changes such as using a kernel compiled in-house and replacing PulseAudio with Pipewire. Drauger OS is built from the ground up with our...
    Downloads: 0 This Week
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  • 11

    delta3d Open Source Engine

    Sorry this project is no longer being supported

    This project is not currently being supported but feel free to use it as an example. delta3d is a robust simulation platform built using open standards and open source software. It features full toolchain development supporting a wide variety of free and commercial software.
    Downloads: 4 This Week
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  • 12

    landshade

    realtime 3d surface rendering library

    landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
    Downloads: 0 This Week
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  • 13
    Crystal Space 3D SDK
    Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
    Downloads: 4 This Week
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  • 14

    de:Code

    Top-down dungeon crawler

    de:Code is a 3rd-person top-down dungeon crawler. The world is procedurally generated using the file structure of the users hard drive. The game will use a mixture of different genres including steampunk, fantasy, mid-evil, and modern. The user will have to travel down 4 main paths each progressively harder than the last and each will have more than one genre conflicting inside. Each main path (connected by a central hub) will get harder as the user progresses down, finally reaching a unique...
    Downloads: 0 This Week
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  • 15
    SuperWikia Alpha Codebase 1.1

    SuperWikia Alpha Codebase 1.1

    SuperWikia: The Runtime/Realtime Environment for Codesmiths

    The SuperWikia Alpha 1.0 application is an IDE specifically developed for 3D and graphic content. Its built upon the Unity foundation and incorporates various libraries from Komodo IDE, wxDevC++, CodeBlocks, QT Creator and other applications. Its Realtime purpose is an IDE (codesmith developer access), its Runtime (U/I) function is as a space building simulator, operating in conjunction with the SuperWikia 'Navigator' user interface to simulate space economics and fleet operations. It...
    Downloads: 0 This Week
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  • 16

    Isometric Turn-Based Strategy

    A turn-based strategy game in the spirit of Tactics Ogre

    The end-goal is a deep, complex tactical turn-based RPG. The main inspirations are the Final Fantasy Tactics series and Tactics Ogre, with plenty of room for innovation. Currently, we are implementing weapons, items, and spells into the battle framework, and soon to come will be the core RPG mechanics, AI, and self-contained missions. The game is being coded in C++ using SDL.
    Downloads: 0 This Week
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  • 17
    OPL2

    OPL2

    Open source, moddable game engine for the "Polygon Love 2" game

    OPL2 is an open source, extremely moddable replacement for the Polygon Love 2 game engine, written in Python and C++ and using the Panda3D game engine ( www.panda3d.org ) OPL2 is just an engine, you will need the files from the original game to be able to play. OPL2 doesn't contain any copyrighted material from the original game/engine. While Polygon Love 2 is an erotic/life simulation game, the OPL2 engine does not contain any explicit material itself.
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    Downloads: 0 This Week
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  • 18
    Package to interface and control an Astromech Droid (Star Wars' R2-D2 and friends) replica using Willow Garage's ROS Robot Operating System. Please visit http://astromech.net for info on Astromech replicas and ros.org for info on the ROS system.
    Downloads: 0 This Week
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  • 19

    Sedimentality

    Erosion simulation game

    Sandbox simulation game in which the player shapes terrain using weather effects. Developed as an educational tool to teach elementary and middle school students about the mechanics of erosion.
    Downloads: 0 This Week
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  • 20
    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
    Downloads: 0 This Week
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  • 21
    Python bindings for Ogre3d graphics engine, built using Py++ and Boost.Python library - Also refered to a Python-Ogre.
    Downloads: 0 This Week
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  • 22

    Object Oriented Input System

    Moved to Github https://github.com/wgois/OIS

    [IMPORTANT! Moved to github https://github.com/wgois/OIS keeping this repository open for legacy reasons] Object Oriented Input System (OIS) is meant to be a cross platform, simple solution for using all kinds of Input Devices (Keyboards, Mice, Joysticks, etc) and feedback devices (e.g. force feedback). Written in C++ using Object Oriented Design pattern
    Downloads: 0 This Week
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  • 23
    We are an amateur group of programmers and hackers. Coming to help you and bring you joy in using your computer. Site Admin - Dakota
    Downloads: 0 This Week
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  • 24
    UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
    Downloads: 0 This Week
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  • 25
    Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
    Downloads: 0 This Week
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