Showing 7 open source projects for "algorithms framework"

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  • 1
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ELF (Extensive, Lightweight, and Flexible) is a high-performance platform for reinforcement learning research that unifies simulation, data collection, and distributed training. A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training. ELF introduced widely used...
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  • 2

    the Autoblokus project

    Blokus Duo algorithms

    Autoblokus is a free framework which allows developping programs for the game "Blokus Duo". It contains all needed algorithms to manipulate pieces, boards, players, strategies... With Autoblokus, you can develop a program that play Blokus Duo, choose and/or implement the strategy of the computer, etc. The Autoblokus project consists in : 1) developping the framework to have the best possible algorithms and strategies, and 2) developping test-based and/or GUI applications playing against human players. ...
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  • 3
    Spirit Development Kit is a SDK for development, simulation, and evolving of intelligent agents. Includes a library of AI algorithms and more a framework for modelling and simulations.
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  • 4
    Pear3DEngine

    Pear3DEngine

    Pear3DEngine is a modern and modular 3D development framework

    ...DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
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  • 5
    CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
    Downloads: 0 This Week
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  • 6
    An object-oriented platform and algorithms for the game of GO. Aims: 1) A capable engine that can learn through experience. 2) A re-usable algorithmic framework for rapid development of new GO-playing engines.
    Downloads: 0 This Week
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  • 7

    AutoREALM

    Vector based drawing software designed for RPGs

    ...Some attempts to rewrite it in other languages were done, but currently (since January 2012) there is an attempt or rewrite using those technologies: _ C++11 _ wxWidgets 2.9 (will be 3.0 when it will be released) _ openGL _ pluma framework (a fixed version located on bitbucket) The design of the actual C++ code-base primarily targets clean source code and high modularity of source code, to allow easy reuse of the code and fast learning for people who might join the effort. Current development is located on https://bitbucket.org/bmorel/autorealm . Howerver, older repositories are still here in case someone would like to consult them, and to allow easy access to algorithms they might contain.
    Downloads: 28 This Week
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