Search Results for "python games source code" - Page 4

Showing 723 open source projects for "python games source code"

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  • 1
    Doomsday Engine

    Doomsday Engine

    DOOM / Heretic / Hexen source port with enhanced graphics and UI

    A portable game engine for classic first person shooters such as DOOM, Heretic and Hexen. Lets you enjoy the original games using modern technology, including high-resolution OpenGL graphics, 3D models, and dynamic lighting effects.
    Downloads: 91 This Week
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  • 2
    Lumix Engine

    Lumix Engine

    3D C++ Game Engine - yet another open source game engine

    Lumix Engine is an open-source C++ 3D game engine that aims to strike a balance between performance, flexibility, and ease of use, making it a compelling alternative to heavier commercial engines. It features a modern, component-based design (entity-component-system) and offers a full editor — enabling developers to build games in a WYSIWYG style similar to engines like Unity, while staying in a lightweight, open environment. The engine supports advanced rendering (with PBR, HDR, deferred...
    Downloads: 4 This Week
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  • 3
    kiero

    kiero

    Graphical hook for a D3D9-D3D12, OpenGL and Vulkan based games

    Kiero is a lightweight and flexible hooking library designed to intercept graphics API functions, especially for injecting custom code into DirectX (9, 11, 12) and OpenGL-based applications. It’s often used for overlay rendering, game modifications, debugging, or reverse engineering purposes. By providing an easy-to-use interface for binding and overriding rendering calls, Kiero enables developers to create tools like custom HUDs, frame analyzers, or graphical overlays across a wide variety...
    Downloads: 1 This Week
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  • 4
    KlayGE is an open source, cross-platform game engine with plugin-based architecture. It provides a framework to make game development, testing, porting as simple as possible.
    Downloads: 1 This Week
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  • 5
    OpenXRay

    OpenXRay

    Improved version of the X-Ray Engine, the game engine

    Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! OpenXRay is an improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. We want to keep the game as close as possible to the vanilla game, so instead of introducing new gameplay features, consider adding non-gameplay features, fixing bugs, improving performance and code quality. The dev...
    Downloads: 3 This Week
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  • 6
    DeSmuME

    DeSmuME

    DeSmuME is a Nintendo DS emulator

    DeSmuME is the most seasoned open source Nintendo DS emulator. It sports tools designed for hackers, speedrunners, youtubers, and casual gamers. Homebrew programs are supported and can even be debugged through GDB. The Windows and OSX versions are both relatively feature rich, and there is a small universe of forks and mods that add even more features for casual gaming. DeSmuME is the origin of RetroArch and OpenEmu Nintendo DS support and is used by several mobile Nintendo DS...
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    Downloads: 1,851 This Week
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  • 7
    MUD Map

    MUD Map

    A mapping tool for text-based games like text adventures, MUDs, etc.

    MUD Map helps users of MUDs, MUSHs, text adventures and similar games at creating maps of the virtual worlds and to keep an overview over places, paths, dangerous areas,... This repository contains the code and binaries of MUD Map v1 (deprecated!) as well as the Java binaries (jar) of MUD Map v2. More information about MUD Map v2 can be found on GitHub: https://github.com/Neop/mudmap2
    Downloads: 1 This Week
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  • 8
    Frank Engine

    Frank Engine

    A 2D game engine and level editor

    Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
    Downloads: 0 This Week
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  • 9
    KlayGE

    KlayGE

    KlayGE is a cross-platform open source game engine

    KlayGE is a cross-platform open source game engine with plugin-based architecture. It's started since 2003. The explicit goal of KlayGE is: to arm your engine with cutting-edge technology. It provides a framework to make game development, testing, porting as simple as possible. Before compiling KlayGE, Python 3.x+ and CMake 3.13+ must be installed first. Then you can run Build.py to build the whole code base.
    Downloads: 0 This Week
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  • 10
    MAME4droid

    MAME4droid

    MAME Android Emulator.

    ...This is related to MAME build used, since it is targeted to high specs PC's as i said before. This version emulates over 8000 different romsets. Please, try to understand that that with that amount of games, some will run better than others and some might not even run with MAME4droid. Please, don't email me asking for a specific game to run. Official web page for news, source code & additional information: http://code.google.com/p/imame4all/
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    Downloads: 133 This Week
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  • 11
    Retro

    Retro

    Retro Games in Gym

    RETRO (Retrieval-Enhanced Transformer) is a large language model architecture developed by OpenAI that augments transformer models with a retrieval mechanism. Instead of relying solely on learned parameters, RETRO retrieves relevant documents from a large external database during inference, allowing it to ground responses in external knowledge. This design improves factual accuracy, reduces hallucinations, and enables smaller models to perform comparably to much larger ones by leveraging...
    Downloads: 0 This Week
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  • 12
    nCine

    nCine

    A cross-platform 2D game engine

    nCine is a cross-platform 2D game engine that runs on PC (Linux, Windows, macOS), Android, Raspberry Pi, and the web (Emscripten). The project has been in active development since June 2011. Source code is released under the MIT license and is available on GitHub. Visit the donate page to discover different ways to support and sponsor the project. Join the Discord server and meet the community of developers, users and players. Indent with tabs (4 spaces) but use spaces for continuation line...
    Downloads: 0 This Week
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  • 13

    SmartBody

    Character animation system for games and simulations.

    SmartBody is available for download for Windows, Linux and OSX users. SmartBody can also be used on Android and iOS platforms. SmartBody is a character animation platform that provides the following capabilities in real time: * Locomotion (walk, jog, run, turn, strafe, jump, etc.) * Steering - avoiding obstacles and moving objects * Object manipulation - reach, grasp, touch , pick up objects * Lip Syncing - characters can speak with simultaneous lip-sync using text-to-speech or...
    Downloads: 1 This Week
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  • 14
    This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.
    Downloads: 0 This Week
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  • 15
    vJoy
    This project was originally designed to provide an open-source replacement for PPJoy. The product, at this point, consists of virtual joystick devices that is seen by the system as a standard joystick but its position-data is written to it by a feeder application. An existing feeder application that takes advantage of this product is SmartPropoPlus. If you are an application writer you can very easily write an application that controls a joystick (e.g. mouse-to-joystick,...
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    Downloads: 8,033 This Week
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  • 16
    QuteScoop
    QuteScoop is a platform-independent status indicator for VATSIM. It's available for Windows, Mac and Linux. Visit its new development location https://github.com/qutescoop/qutescoop for current downloads and source code.
    Downloads: 0 This Week
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  • 17
    Vega Strike is a 3d OpenGL Action Space Sim for Win/Lin/Mac allowing players to trade, bounty hunt, or explore in a vast universe. Active development is now on https://github.com/vegastrike and on http://www.vega-strike.org Vega Strike is mod ready and network playable.
    Downloads: 57 This Week
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  • 18

    javaLightConsole

    Easy fine console input/output for java

    Input : non blocking keyboard handling. Output : clean console, print at x,y coordinates, echo on/off, cursor on/off. Developed for learning game programming and MVC. Uses native code through JNI. Provides windows and linux versions. Includes code:blocks and eclipse projects for native and java code. You can use the classes InputProxy and OutpoutProxy in your projects. For usage examples, see their main() methods.
    Downloads: 0 This Week
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  • 19
    Source code to all the XBox emulators/games that XPort has done including: PCSXBox,XBoyAdvance,DOSXBox,Vice64X,WinUAEX,MekaX,MednafenX-NES, MednafenX-PCE, MednafenX-Lynx,Classic99X, Atari7800X, CaveStoryX, SNES9XBox and more
    Downloads: 0 This Week
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  • 20
    Ryzom
    Ryzom Core is a toolkit for the development of massively online universes. It provides the base technologies and a set of development methodologies for the development of both client and server code.
    Downloads: 15 This Week
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  • 21
    Drauger OS

    Drauger OS

    Ubuntu-based Linux Gaming OS

    Drauger OS is an Ubuntu-based Linux desktop gaming distribution that ships with many modifications and optimizations over stock Ubuntu that are intended to improve gaming performance and the gaming experience. From simple changes such as swapping Gnome out for the light-weight Xfce Desktop Environment and using a dark GTK theme by default, to more complex changes such as using a kernel compiled in-house and replacing PulseAudio with Pipewire. Drauger OS is built from the ground up with our...
    Downloads: 0 This Week
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  • 22
    USBLoaderGX

    USBLoaderGX

    Game backup loader for Wii and vWii

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE. USBLoaderGX last version on sourceforge is 1272 (last stable 1271). Any bug reports or requests posted here will be ignored. This project...
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    Downloads: 1,995 This Week
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  • 23
    ELF (Extensive Lightweight Framework)

    ELF (Extensive Lightweight Framework)

    An End-To-End, Lightweight and Flexible Platform for Game Research

    ELF (Extensive, Lightweight, and Flexible) is a high-performance platform for reinforcement learning research that unifies simulation, data collection, and distributed training. A C++ core provides fast environments and concurrent actors, while Python bindings expose simple APIs for agents, replay, and optimization loops. It supports both single-agent and multi-agent settings, with batched stepping and shared-memory queues that keep GPUs saturated during training. ELF introduced widely used...
    Downloads: 0 This Week
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  • 24

    RTuinOS

    The event based Real-Time Operating System (RTOS) for Arduino

    RTuinOS, the event based Real-Time Operating System (RTOS) for Arduino, is now hosted at SourceForge. In this revision, 1.0, the event concept has been generalized. Events can now be broadcasted events, semaphores or mutexes. This permits to implement all the usual inter-task communication patterns. Please refer to the user guide and the diverse code samples for details. The second technical change is a complete revision of the makefile. It has been improved in many aspects and it...
    Downloads: 0 This Week
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  • 25

    Colonization Mod Collection

    Several mods for Civilization IV: Colonization

    A collection of mods for Civilization IV: Colonization. The purpose of joining multiple mods into a collection is to make them share the source code. This allows joined work without the time consuming and bug prone process of moving modpacks between source codes. This mean the source code is made up of multiple features, which can be tweaked by XML and as a result it is possible to make total conversion mods without knowing how to program. What this is NOT is a bunch of nearly...
    Downloads: 0 This Week
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