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ConChess - A console based chess game
This is a console based chess game with basic chess rules for 2 players. Yet, there is no single-player mode with AI implemented.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
An educational 3D game, developed at CERN for its 50th anniversary exhibition. Basic GRID concepts such as Resource Broker and Replica Manager are visualized. Written from scratch with minimal dependencies (SDL, openGL), runs both on Windows and Linux.
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That project is planning as reincarnation of Metal Marines game by Mindscape. A basic goal for us is to produce fully extensible game mechanism with high abstraction level for future reusement.
GlGameGui is a GNU Lesser/Library GPL-licensed simple user interface framework written in C++ and is based on the SDL library, the FreeType library and OpenGl. It is not a complex user interface, only has the basic functions mainly created for games.
GameGuts is a collection of low-level services for game development. It is not a game engine; it is a foundation on which to build an engine. A DLL with a C API, targeted at higher-level languages. Includes bindings for .NET, more to come.
This project contains several of programs written in Java and Visual Basic. There is VFDOutputter for sending text to a VFD or LCD, a console and gui Java Ultima Online client, subnet calc, Pacman, Galaxian, a Windows wallpaper changer, proxy and more.
Legion: A basic military strategy game meant to be easy and simple to play. While the orginal board game centered around individual battles, the computerized version of the game will be expanding to include an entire campaign with several factions.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
dr. blackjack is a recreation of the classic (but then again, it seems that only I have played it) windows 95 version of dr. blackjack. It is a gui blackjack tutor that will teach you basic play methods and counting methods.
Forevermore is planed as a graphical 3D MUD, using mysql, opengl and pike. Our aim is not cool graphics and sound, but nice Roleplay. The Game uses a simple 3D engine for the beginning. Basic ruleset is Ad&d 3rd edition, but modified for fair PvP.
Real time facial animation package based on muscle model of the face. Includes basic scripting language, full API, animation compositing, tools for creating and exporting muscles in 3D studio max.
WinHME is a Halo Map Expander-GUI for Win32. It is written in VB6.
HaloMapExpander is an app that can manipulate the Halo1 maps on Xbox, or PC. For more info, consult the console readme file contained in the binary package.
HME Resurrected Supports r
FliteTutor is currently merely a concept for an interactive training enhancement to the free flight simulator FlightGear, the purpose will be to provide basic tutorials within FlightGear about its general usage and also specific topics. (check homepage)
ArkWorld is a multi-player, free-form roleplay game system. The server uses XML for it's configuration and game description, and is written in C and C++ for Linux (and other un*x?). The clients are currently being written in GAMBAS and Visual Basic.
Biohazard 3D is a new kind of engine that vies to be different from the norm. It is designed to be completely and totally dynamic. For lighting, it uses dynamic lightmaps (which also support basic normal maps), and vertex lighting for basic entities. Map
This is a consolidation of my Paul-X range of products, including PaulOS (operating system), PaulRPG (role playing game engine) and PaulMORPG (multiplayer, online role playing game engine)