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InfinityTK was created with the purpose of aiding myself in the development of my own game engine. I chose to create this library/toolkit because I felt like other alternatives were either too much or not fitting (SDL, SFML, GTK+, Qt)
Please download the debug *.tar.gz so you can easily identify bugs
I really need feedback; so guize plz, go to the discussions page or create a ticket to let me know what you hate/dislike/despise/love
3D. Destroy icebergs & enemies in the dark cold seas of the future.
Destroy icebergs & enemies in the battle zone that is the dark cold seas of the future. Inspired by the arcade games of the 80's. The era of Asteroids, Battlezone, Robotron, Berzerk, Tempest, Defender and Space invaders.
Misfit Cubed is a mod of Misfit3D that includes an MD5 exporter
Misfit Modeller 3D is our favorite open source, low poly modeller. Unfortunately the original developers gave up on development a few years ago leaving the project orphaned.
Misfit Cubed is the last released version of Misfit3D (1.38) with an MD5 exporter added and some bug fixes of the Windows version. The Linux version has been implemented using the plugin system, there is currently no MacOS version, but if someone would like to do one...
Misfit Cubed was developed to specifically make...
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Another 3D pong game for linux. It uses glut, SDL and SDL_mixer. Basically it is/was a test. It tested how many downloads a completely useless program can get.
S.C.O.U.R.G.E. is a roguelike game with a 3D user interface. The game allows a group of four characters to search for treasure, kill enemies, gain levels, etc. The code is C++ using SDL, OpenGL and freetype. The game uses Squirrel for scripting.
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
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Using C++, STL, OpenGL, SDL, Box2D and ODE. This project strives for platform independance, code readability and speed. The main target is to provide a convincing driving and physical simulation through the use of ODE at a reasonable frame rate.
Ray-traced version of iD Software's classic first-person shooter, Doom. Currently using the Chocolate Doom (a completely separate project) port to send events to our rendering engine. Data pack is not required anymore for 0.55 and up.
NOTE: Project has been inactive for a VERY long time now; no further updates will be released.
Project World of Dragons ( Projeto Mundo dos Dragoes ) - Free Open-Source with two clients, a 2D Client and one 3D Client - The 2D Client is created with SDL, SDL libraries, GuiChan, etc, and the 3D Client is Written in C++ with OGRE3D, RakNet, CEGUI, LU
It's a little 3D engine that uses SDL and OpenGL. At the beginning it will only support sprites and render basics, but we are interested in improving and extanding the functionallity.
This project is a platform for creating and/or playing games. It's based on a framework that allow everybdy to create or use every module. For example if there is a 2D game, you can use it with a native 2D impl or an SDL impl or any other renderer.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.