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Xconq is an engine for turn-based strategy games. Variety of game genres run under Xconq: historical, sci-fi, fantasy, and modern. AIs. Network games. Multiple UIs and platforms. Easy-to-learn game design language. Large games library available
This project originally was about a megaman clone called "Game Developer Man". Game Developer Man, the game, has long since tanked. However this project has moved on to the KRGP.
Build cities, hire heroes, hire armies, fight; familiar gaming concept. All in ASCII text (ex. Linux console). Color ASCII. Take a look at the screenshots and it might help you change your mind.
Horns of Valhalla is an ASCII-graphic CRPG. It's easy to create your own adventure with HoV. It is using GNU Ncurses library for it's graphics and input (NIX-version). Windows version is using PDCurses.
GM Tools is currently innactive. GM Tools is a Game/Dungeon Master aid for role playing. It includes character, combat and world building management, and an adventure game.
this program is almost a text version of the Galactic Konquest(in KDE game package). it will be written mostly in c++ and uses pthreads and ncurses. It would also support network gaming which is its main difference from konquest.
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Legend of Yagg is an old-styled Role Playing Game written in C++. It is located in a Fantasy world with, magic, monsters and mysteries. It is based on ncurses and should run on systems, which has libncurses installed.
IFL is an Interactive Fiction Language a.k.a. a language for developing text adventures. It is a weakly-typed object-oriented language with a concise syntax. The project includes a compiler and a virtual machine for running games developed in IFL.
HuaRongDao is an ancient Chinese puzzle game. This project is an implementation of this game. The first step is a ncurses-based progrom for POSIX system. A GUI version is being planned.
Cryptoslam is a curses-based tool for creating and solving the simple pencil-and-paper cryptograms found in newspapers and puzzle magazines. It is a tool that aids in analyzing, examining, and trying possible decodings of simple substitution cyphers.
Blackjack simulator is meant to be a full featured simulator allowing you to be as close to in a casino as possible. If we could pump cigarette smoke into your face we probably would. Don\'t start smoking by the way.
TitanGS Itself is not a game, but a combat calculator. The game consists of printable game pieces. In the future it will all be on computer. The pieces come bundled here on sourceforge. TitanGS is not yet "Fun", but it is getting there.
ch0 c-h-zero the chess engine!!!
How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively?
--> Let's evolve !!!
It is a card game that runs in console mode in operating systems Linux or UNIX. It uses semaphores and shared memory. Originaly was an exercise in C++ for the faculty. It's multi player.
gqmud is developed by a two man team, mike and chris. Their goal is to provide the linux community with a client that rivals MegaMUD in power. Keep your eyes open, we're serious this time =)
HackNet is a multiplayer roguelike game, borrowing heavily from the style and gameplay of Hack and NetHack. Our goal is to keep the flavour of Hack intact, despite the gameplay changes required by allowing multiple players.
Popular Ships battle for two players connected across the network. Provides modular concept of three layers (network layer, game logic, and user-interface). Currently only ncurses (console) user interface is implemented.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.