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A framework for building strategic games. Easily customizable, it allows to represent most fantastic and historical stages by designing their map, timeline, events and main characters.
WineBOX is an Open Source implementation of the Windows API and a program loader, allowing many unmodified Windows binaries to run on x86-based computers with out need a operative system.
OpenKore is an automation tool for Ragnarok Online
OpenKore is an automation tool for Ragnarok Online-compatible games, authorized to be used on KoreRO.
**MOVING TO GITHUB**
As of February 28th 2016, the OpenKore project has moved to GitHub. Please see the OpenKore wiki for more information: http://openkore.com/index.php/Git
This SourceForge page will remain online for now, but the project has been locked in "read-only" mode and no more updates will be published here.
**DOWNLOADING KORE FROM THIS PAGE WILL GIVE YOU AN OLD VERSION**
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IWOR is a programming game which simulates a world in which robots controlled by programs can live, work, defend their tribe, and even produce clones of themselves!
Bomb Mania is remake of well known DynaBlaster or Bomberman arcade game. It is designed to support multiple platforms, user interfaces and network play.
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A third party program to connect to the Heroes of Newerth chat system. Allows all of the functionality of the ingame chat, without having the game open! For Linux, Windows, and Mac.
"Many Games" is a system for creating and running a nearly endless
number of user-defined (or downloaded) games in a graphical
system. It will support games, such as checkers, tetris, solitaire,
breakout, and almost any other two dimensional game.
HackNSlascii is a roguelike game in which you control an @ through labyrinths and several places. You'll also meet new people chat with them, fill some quests... Yep another MMORPG, but here is one in console !
A game description language for 2D tile games, with actions, actors, reactions, effects, conditions, etc. Gamdel can show the games in console mode, curses mode, 2D SDL mode and 3D OpenGL mode.
Snackware is a project aimed to create a "competition of coders" by making different classes or functions to battle amongst themselves against the rules of a game. It's not a traditional game, anyway, since it work with no human intervention.
An academic project that grew greatly amongst all expectations: draughts server + client, using System V IPC API. Generic IPC classes (especially for message queues), widget-based UI (ncurses) can be reused in other projects.
Kingdom Wars is a client/server chess daemon designed to run on multiple operating platforms. Both the client and the server are stand alone. The network protocal is open, and custom clients are welcome to be developed.