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The Onyx Framework is a C++ Application Framework that builds upon the Poco libraries. It will eventually lean towards games/graphical applications but the core libraries can be used separately.
The SxEngine or "SxE" is a highly modular and cross platform gameengine now in development. Its intended to be an effective solution for creating any kind of modern 3D/2D game.
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CrossGDK is an OpenSource Crossplatform Game Development Kit for C++.
On the supported operating systems we use the native APIs to gain highest performance.
CrossGDK is based on OpenGL and OpenAL.
The main purpose is the creation of modern 3D games.
Interactive aims to be a cutting edge Opensource, community driven MMO Engine for the indie community. Our goal is to provide a service like AAA companies have in Hero Engine and Big World.
Ray3d is a multi-platform 3d gameengine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
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The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
IAPEngine is an open source, cross-platform, portals-based 3D gameengine, written in C++, originally created for the game "Isles, Aliens and Philosophy". It supports character animation, scripting, shadows, physics...etc
C++ 3D Game Framework/Engine that focuses on huge terrains, with realistic vegetation, weather systems, and effects.
Based on the Ogre3D Engine for graphics rendering.
xizero is a 3d enhanced vertical scroller/shooter. It will run under linux and possibly windows and is a complete software renderer. More at: http://atcrosslevel.de
Command & Conquer card game in Tiberium universe. It will have similar game play like Yu Gi Oh: Yugi the Destiny but with some improvements. Game is using Irrlicht engine. And in final version will be moddable and will include theme and card editor.
Mob3D is a free 3D GameEngine written in C++. It uses DirectX and Ageia PhysX. It is licensed under LGPL, so you can sell games created with it. Mob3D is still in alpha version, but already has stunning effects like Bump Mapping and Shadow Mapping.
A lua gameengine with combining existing physics system,graphics system and sound system.All components are Binded to lua as lua dynamic linked library.I develop my game by it,and add new function when game needs.