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Client-server based software that talks to Digitrax LocoNet.
TCPserver talks through a hardware interface (e.g. LocoBuffer) to LocoNet.
(User interface) clients talk to that server.
This project has move to GitHub (https://github.com/TinyMUSH/)
--- THIS PROJECT HAS MOVE TO GITHUB ---
https://github.com/TinyMUSH/
TinyMUSH 3 is a stable, feature-rich descendant of the TinyMUD server, and thus supports multi-user communication in a text-based "virtual world" format, via TCP/IP. The end result looks much like text adventures games of the mid-1980s.
breakout/arkanoid clone multiplayers network game at 360°!
...press PAGE_UP, PAGE_DOWN to change level in actual level pack.
press SPACE or ENTER for menu.
select level pack using menu/F9.
play alone or connect up to 4 players via TCP network.
select server using menu/F1, connect/disconnect using menu/F10.
A good gameplay experience, 12 bricks bonus, more then 90 levels, ...
tested on linux, XP, Seven
Ever wanted to use a Wii Remote, pheraps a Multitouch surface or the Microsoft Kinect to control your application/game even if web based? If so, then MonoMIG (Multi Input Gateway) is what you are looking for!
Powow is an open-source TCP packets exchange mesh. It allows many TCP clients to connect to a "Powow cloud" (several instances of Powow), to exchange data. Powow is a TCP socket server like Palabre or Oregano.
A C++ Game Engine. It will support OpenGL and Linux with later conversion to a Mac environment. The engine will hopefully have TCP/IP support with a dedicated server or a server/client combo.
SimpleDomino is a Server for a Programming Competition from Schoolinux and Linux-dubai.com for School Students. It uses TCP/IP for Communications. (It's base on Linux but can port to Windows) You can start your own Competition or Help us to develop this P
JFastPong is an amusing pong game written in Java that can be connected to another JFastPong via a direct TCP/IP connection.
No Internet JFastPong Server is required for playing.
Others features:
*single player mode
*very simple skin system
JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
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Perl-script that generates a web-page (dhtml, css) with real-time web-statistics for game-servers (half-life, quake3) with help of commandline tool qstat (or quakestat). Visitors can define what server(s) and which information will be displayed
Digital Dungeons and Dragons is a multi-player computer game closely based on Dungeons and Dragons 3rd ed. It consists of a client and server communicating by TCP/IP. The client will have 2D graphics using the SDL library.
MOH:AA Rcon Tool allows server admins to keep track of their servers when they are not playing the game. It runs on many platforms, as its written in Java. Both commandline and GUI interfaces implemented.
mssd is a modular socket server written in Perl. It\'s primary purpose is to be used with Macromedia Flash clients using XML, but it provides a plug-in architecture which theoreticaly allows any TCP/IP protocol to be implemented.
A project for making a 3D space game between mandkind and open Merchant Empires
Full java (want a 100% portability) using GL4java for openGL rendering.
It's composed of a TCPserver and a java openGL client
This is a card game with tcp/ip networking support. It works a bit like freeciv. The server is stable but the client is on initial stage designed to use SDL for GUI. It has already basic (really basic) AI support but this is being worked on...