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MegaMekLab is a Mek creator program. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. It can also print PDF record sheets for almost all Battletech units. Created units can also be exported to formatted text or html for posting online.
Multithreaded N-Point Gravity Simulation for PC and Android
Create a sun, spin some asteroids around it, and watch them collide and form planets.
An N-Point Gravity Simulator is a realistic simulation in which all points attract each other: even the smallest asteroid has its own gravitational field that can affect even a large sun far away from it.
Can be reused as a library for making games.
If used as library, license is GNU LGPLv3, otherwise it's GNU GPLv3.
The RML project is working on a way of designing rulesets for games, virtual worlds and other simulations. It aims to enable design at a much higher level than is currently available and make it accessible to the more artistically inclined designer.
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FreeMapper is a project to develop a framework and editor for non-tiled, free position 2D maps for computer games. At the moment there is some example code for tile-free map structures and a simple display test implemented.
A -quite ambitious- project to create a functional Doom source port in pure Java, trying to keep as close as possible to the original source code while at the same time streamlining it into a more OO and Java-friendly form.
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server.
Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts.
The server can be running anywhere on the...
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.
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Field Designer is a program to design sub-air paintball fields. It's written in Java and uses SWT as GUI library. This program helps you to prepare for a paintball tournament, fun game or simply to get an overview of a field.
jTans is a java version of Tangram, a (not so) ancient chinese puzzle. The object is to put 7 geometric shapes together so as to form a given outline. All the pieces must be used an should not overlap.
The objective of the P2People is to develop a P2P collaborative framework and an application to allow people to form "common interest" groups and provide those groups members with new ways to communicate, collaborate and make business together.
Hansa is a game of world domination, not through military conquest, but through forming friendly trade leagues. Compete with other players to offer the best deals and form the largest trading league. Hansa is implemented in 100% Java.
Nebula Cards (NC) is a networked, modular card game engine written in pure Java. The game rules, user interfaces, and computer players all take the form of pluggable Java classes, and most four-player, trick-taking games can be implemented.
Tankian will be a game in which players can play against eachother over a network. You drive a tank and the goal is to destroy other tanks, you can also form devisions and have mutual enemies and share fuel.
The network part will be done with the help of
This is a web based database for party registrations. It uses jakarta struts, jakarta struts templates, and SQL to form a 100% java web application that allows users to sign up for a party. Keg not included sorry.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
Pc version for a board game we actually develop. We are only in planning phase for the pc game, more information will fellow. There is no real name actually so, I chosed a short form for: Informatik AG AltKönigSchule