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MegaMek is a networked Java clone of BattleTech, a turn-based sci-fi boardgame for 2+ players. Fight using giant robots, tanks, and/or infantry on a hex-based map.
Development currently occurs on GitHub (see https://github.com/MegaMek). This SF page remains as a mirror and archive of the old issue trackers. The trackers are currently locked and new issues should be created on the GitHub page.
An old-school game engine, much like good old ID and Apogee games as Duke Nukem, Commander Keen and Biomenace, slightly inspired by Diana Gruber's "Action Arcade Adventure Set". Made with Allegro.pas and programmed in Pascal.
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
HexTD is a tower defence game, inspired by VectorTD. The aim of the game is to stop enemies from reaching their target, by strategically building defence towers. It includes singleplayer, multiplayer and a map editor.
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A Java tool that allows a gamemaster to manage notes, characters, combat, images, sounds, etc. on his computer during gaming sessions. Plugin-based to allow using it with various rpg system, such as Shadowrun, GURPS, TDE, D&D, etc.
A Graphical Tool that allows the creation of normal maps by generating and blending together normal maps from sources such as: Height Maps, RGB Images, Pre-existing Normal Maps, Images lit from 4 directions. (In development)
The Quantum Game Library (QGL) for PHP aims to centralise common game elements in a component library. Includes Map Computations for Grid/Hex maps, pluggable mapgenerator, Artificial Intelligence algorithms, plugin system and more. Or it will :).
Q3Mapgen - mapgenerator for games based on ID software's engines (primarily Quake3). Creates random labyrinths, single- and multistory buildings. Never play the same map twice again! Never play against someone who knows each and every corner of the map
A random mapgenerator (for RPGs). Currently (only) produces random dungeons. Characteristics of the map (room size, hallway length, number of levels) can be controlled. Allows changes after the map is generated, including adding and deleting rooms.
Tbssg is a turnbased hexmap strategy game. It is modeled after Rome Total War, Masters of Orion, and Steel Panthers. The game plays like RTW in the respect there is a campaign map and battles, but the battles are played out on a hex grid like Steel Pant
Black Rain, a Java-based RPG using a hex-tiled game map, with many different items available in-game. Black Rain will use an unique object-modification and combination engine to allow objects in the game to be combined, changed, and upgraded.
Joy Of Hex is a hex-map based strategy war game modelled on old-style board games. The game works in a planning-execution sequence. Opponents are computer AI, local human and a human by email.
This is a tactical, turn based, fantasy game. We will feature a random mapgenerator, map saving, trading and user created maps. This will be a 4 player client server based game. You will take control of a wizard and summon forces to your side to crush yo
*Project on hold* Gather Ring is a remote RPG platform for table top games (like D&D tm and BattleTech tm). It will give the player a basic set of tools to play those game over a Lan or the Internet. Tools include a game map, map editor, dice generator