92 projects for "hardware" with 2 filters applied:

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  • 1
    Libdragon

    Libdragon

    Open source library for N64 development

    ...It replaces the original proprietary development kits with a fully open toolchain based on GCC and standard C libraries, allowing a more accessible and flexible development experience. The library provides both low-level access to hardware and higher-level abstractions for graphics, audio, and input handling. It supports advanced features such as accelerated 2D rendering and efficient memory management tailored to the N64 architecture. Developers can test builds on emulators or real hardware using flash cartridges. The project is designed to modernize N64 development while maintaining compatibility with the console’s original capabilities. ...
    Downloads: 13 This Week
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  • 2
    PSX

    PSX

    Various things for PSX (PlayStation 1, PSone)

    PSX is a minimalist software project that emulates the visual and rendering characteristics of the original PlayStation 1 graphics pipeline, focusing on recreating its distinctive aesthetic rather than full hardware emulation. The project demonstrates how limitations of early 3D hardware, such as affine texture mapping, low precision depth calculations, and lack of perspective correction, contributed to the recognizable visual style of PS1-era games. It is often used as an educational or creative tool for developers interested in retro rendering techniques or stylized graphics design. ...
    Downloads: 0 This Week
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  • 3
    Minecraft server optimization guide

    Minecraft server optimization guide

    Minecraft server optimization guide

    ...Rather than offering a single universal configuration, the guide explains how different server settings, software choices, and infrastructure decisions affect server performance and stability. It covers a wide range of topics including server software selection, configuration tuning, JVM parameters, hardware considerations, and common mistakes that can cause lag or instability. The goal of the project is to help administrators understand how the Minecraft server engine works so they can make informed decisions about optimization rather than blindly applying configuration changes. The documentation emphasizes experimentation and explains that every server has different requirements depending on player count, hardware, and gameplay style.
    Downloads: 0 This Week
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  • 4
    XenosRecomp

    XenosRecomp

    A tool for converting Xbox 360 shaders to HLSL

    ...It works alongside CPU recompilation tools by translating GPU-specific instructions and behaviors into equivalents that can be executed on modern graphics APIs such as DirectX or Vulkan. This allows recompiled games to maintain visual fidelity while benefiting from modern hardware acceleration. The project addresses one of the most complex aspects of console reverse engineering, which is accurately reproducing proprietary GPU behavior in a portable and efficient way. By reconstructing the graphics pipeline, XenosRecomp enables developers to render scenes correctly without relying on emulation layers that can introduce performance overhead or inaccuracies.
    Downloads: 4 This Week
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  • 5
    Oolite

    Oolite

    3D space trading and combat game

    ...You can travel to different planetary systems, encounter challenges and embark on missions in a quest for wealth and glory. Oolite runs on Mac OS X (10.6 or later), Windows (XP or later), and Linux, and does not require the latest hardware except for certain expansion packs. Powered by Objective-C and OpenGL, it is designed as a small game that users can easily pick up, modify and expand.
    Downloads: 20 This Week
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  • 6
    N64: Recompiled

    N64: Recompiled

    Tool to statically recompile N64 games into native executables

    ...Instead of relying on traditional emulation, which interprets instructions at runtime, N64Recomp focuses on static recompilation, converting MIPS-based N64 binaries into readable and buildable source code. This approach allows developers to run classic games with improved performance, lower latency, and better integration with modern hardware and operating systems. The framework provides tools for analyzing ROMs, reconstructing program logic, and generating code that preserves the original game’s behavior while enabling modifications and enhancements. It also supports cross-platform compilation, making it possible to run recompiled games on Windows, Linux, and other environments without specialized emulators.
    Downloads: 19 This Week
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  • 7
    Tower Building Game

    Tower Building Game

    HTML5 Canvas Tower Building Game

    Tower Building Game is a small game project — likely implementing a classic “tower defense” or “tower-based” game — designed to showcase game-development fundamentals such as rendering, game logic, user interaction, and possibly simple physics or animations. As an open-source repository, tower_game aims not only to deliver a playable game, but also to serve as a learning resource or template: developers can inspect its code, understand how game loops, input handling, asset management, and...
    Downloads: 15 This Week
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  • 8
    Key Scripter listens to key press/release events from a keyboard or a mouse and allows to simulate key press/release and mouse events. Supports gaming keypads, such as Nostromo SpeedPad. Allows the creation of powerful key scripts for games and other applications.
    Downloads: 8 This Week
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  • 9
    Sharp MZ-800 Emulator

    Sharp MZ-800 Emulator

    Emulator of the 8-bit computers Sharp MZ-800 / MZ-700 / MZ-1500

    Source code is no longer updated on SourceForge - all development now happens here on GitHub - https://github.com/michalhucik/mz800emu Open-source emulator of 8-bit personal computers Sharp MZ-800, MZ-700 and MZ-1500. Developed for Linux and Windows using SDL3 (video/audio) and ImGui (GUI). Accurately emulates core hardware: CPU Z80, GDG (WHID 65040-032), CTC i8253, PIO Z80, PIO 8255, PSG SN76489AN - with precise internal signal timing. Supports peripherals: CMT (MZF/MZT/TAP/WAV), FDC WD279x, Quick Disk, ramdisks (MR1R18, Pezik variants), memory extensions, Unicard and IDE8. Integrated Z80 debugger with inline assembler, memory browser and breakpoints. ...
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    Downloads: 23 This Week
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  • 10
    This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
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    Downloads: 131 This Week
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  • 11
    G3D Innovation Engine
    G3D is a commercial-grade C++ 3D engine. It is used in commercial games, research papers, military simulators, and university courses. G3D supports real-time rendering, off-line rendering like ray tracing, and general purpose computation on GPUs. As of January 16, 2018, SourceForge is again the home of the active repository for G3D.
    Downloads: 34 This Week
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  • 12
    dtcltiny - SRCP Model Train Controller

    dtcltiny - SRCP Model Train Controller

    SRCP model train controller

    dtcltiny is a small SRCP client to control digital model trains on SRCP systems. dtcltiny needs a SRCP server (e.g. erddcd or srcpd) as hardware link. In cooperation with locking table spdrs60 (http://spdrs60.sourceforge.net/) dtcltiny provides support for train automation.
    Downloads: 4 This Week
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  • 13
    spdrs60 - Digital Model Train Signal Box

    spdrs60 - Digital Model Train Signal Box

    Graphical SRCP locking table client

    spdrs60 is a graphical SRCP client to comfortably control a digital model railway. Visual appearance and usage comply to the original SpDrS60 German Federal Railway company locking table. A SRCP server (e.g. erddcd or srcpd) is needed as a hardware link. In cooperation with train controller dtcltiny (http://dtcltiny.sourceforge.net/) spdrs60 provides support for train automation.
    Downloads: 4 This Week
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  • 14
    LocoNet over TCP
    Client-server based software that talks to Digitrax LocoNet. TCP server talks through a hardware interface (e.g. LocoBuffer) to LocoNet. (User interface) clients talk to that server.
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    Downloads: 3 This Week
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  • 15
    OpenAvionics
    OpenAvionics is a hardware/software projet to design low cost instrumentation (air/attitude, navigation, voice, engine) for light and ultra light aircrafts. The display part of the project may be used in aircraft simulation projects.
    Downloads: 0 This Week
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  • 16
    truly unusual experience of revolution

    truly unusual experience of revolution

    Fast small FPS using JOGL and JOAL

    The power of Java and JogAmp (JOGL, JOAL) used to achieve creating quite a fast small first person shooter using hardware rendering and other interesting features. The source code of the alpha version has been largely inspired from d3caster, written by Vincent Stahl but has been improved and the pre-beta version has been started from scratch.
    Downloads: 0 This Week
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  • 17
    grafx - Extensible Java Graphics Package

    grafx - Extensible Java Graphics Package

    Extensible Line-drawing & Polygon-filling Rasterization Libs for Java

    ...Individual pixel errors with overlapping polygons or line segments are about one in a billion, but I can't reproduce any errors at the moment by using random number generation with tens of millions of cases. Emphasis not only on correctness, but also on performance for real-world use or hardware implementation.
    Downloads: 0 This Week
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  • 18

    srcpd: modular SRCP server

    SRCP system daemon

    The srcpd is a gateway between any kind of model railway systems and user interface programs that support the Simple Railroad Command Protocol SRCP.
    Downloads: 6 This Week
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  • 19
    Project 16

    Project 16

    A 16 bit style game on the 16-bit IBM XT.

    A project to make a new 16 bit style dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 and YMF262/OPL3 chip to full capabilities! more details later!
    Downloads: 0 This Week
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  • 20
    antimicro

    antimicro

    Graphical program to map keyboard and mouse controls to a gamepad

    antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. It's useful for using a gamepad on PC games that do not have any form of built-in gamepad support. This program can also be used to control any desktop application with a gamepad. On Linux, this means that your system has to be running an X environment in order to run this program. This program currently works with various Linux distributions, Windows (Vista and later), and FreeBSD, but with...
    Downloads: 2,391 This Week
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  • 21
    XPIOCARDS allows to connect external hardware and software such as the IOCARDS from OpenCockpits or the glass cockpit OpenGC to the X-Plane flight simulator on unix-based systems like Linux and Macintosh OSX.
    Downloads: 0 This Week
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  • 22
    dgtdrv aims to be a uci/xboard/crafty compatible interface (input engine) for the DGT Electronic Chess board on POSIX platforms. It relies on the dgtnix library.
    Downloads: 0 This Week
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  • 23
    Sistop

    Sistop

    Measuring and managing laptimes at kart-slalom races

    The sistop-project was made to take and manage lap-times in slalom-kart races (german ADAC conditions). It consists of a stopwatch, that can be connected to a PC for managing the drivers times. The project contains all schematics for building the hardware and code for the used Arduino. Sistop is the management software, based on QT.
    Downloads: 0 This Week
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  • 24
    Downloads: 0 This Week
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  • 25

    landshade

    realtime 3d surface rendering library

    landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
    Downloads: 0 This Week
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