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FSC is a game of colonization, research, diplomacy and trade. A 4X approach.It is played on randomly generated maps, the aim is to build an empire and rule most of the galaxy. For rule details see the project docs. It needs SDL and OpenGL to run.
Trebuchet is a 100% TCL cross-platform GUI MUD client, designed to be powerful and extensible, yet easy to use. This client also has support for advanced features, such as SSL encryption, and allowing the server to request custom GUI dialogs.
Cactus GUI is a Pygame GUI that allows easy creation of UI Elements within the application and connecting events to them.
Elements:
textbox, label, image, keybind, button
Events:
hover, unhover, focus, blur, mouseup, mousedown, click, rightclick, leftclick, keydown,
...Profiles are unique user defined keymappings and can be created for each game. Each profile can have up to 8 unique keymaps with mappings to switch between keymaps.
jnostromo includes an easy to use configuration gui to map keys from the nostromo to the keyboard and/or mouse. The configuration gui can be hidden and at any time, the gui can be displayed by clicking on the system tray icon.
Its the goal of this project to make jnostromo the driver of choice for E-Sports and competitive gamers!
Version 1.5 Tutorial Video
http://youtu.be/EkLRJiqoE_o
Note, version 1.5.2 has just been released (tarball) which includes an important bug fix. ...
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Cross platform administration tool for Source Engine dedicated servers
Cross platform (Windows, Mac, Linux) GUI/command line based administration tool for Valve Source Engine dedicated game servers (srcds).
Target audiences:
- Individuals who want to set up a dedicated server without having to work with command line tools and config files
- Experienced groups managing multiple servers/hosts
A modern "graphics" API for text-based applications
Sourceforge is no longer being updated! Check out our new home instead:
http://github.com/nicrohobak/AnsiGL
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AnsiGL is a C++ console text "graphics" API using simply ASCII characters and ANSI escape sequences, and all without the use of any video hardware. It strives to be a simple-to-use text-graphical toolkit have with an intuitive interface for developers, while maintaining a sufficiently high degree of flexibility.
Many comparable...
An OpenGL GUI library for C++, inspired by Neoforce Controls. Designed to offer an easy to implement, yet powerful window management system for games or applications in OpenGL.
...yacen is a simple chess engine with main focus on understandability of code and mechanisms rather than on pure performance.
It is completely written in ANSI-C using nothing more than the standard library and thus is very portable and easy to compile on almost every platform.
yacen uses the common UCI interface to communicate with any compatible GUI.
NOTE: yacen is currently in pre-alpha status. This means that there is only source code available which is far from complete and thus cannot be compiled to a working binary yet. A more complete source code and first binaries for Linux and Windows will be available when the project reaches alpha status.
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Schafkopf is a popular bavarian card game. It is also know as Sheephead in parts of the USA. SchafKopf is a KDE version of this game. With an easy to use GUI and an AI player as well as the option to play over network.
It's a little 3D engine that uses SDL and OpenGL. At the beginning it will only support sprites and render basics, but we are interested in improving and extanding the functionallity.
Java-based recursive SuDoku Solving program. Currently console-based, mostly personal effort, but all contributions welcomed! Hopefully we'll have a GUI for easy solving/generation in the future...
FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
You can play with enJoypad any game without joystick support, new features like move the mouse pointer, key auto-repeat, Qt4 GUI design and easy script interpreter.
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
The Mandragora World Engine is a C++/Python engine which allows the easy creation of programs, including applications, simulations, and games. Able to load and run specific program modules. Will handle objects, graphics, sound, physics, GUI, and even AI.
MyWorld is an open virtual reality and game engine. It is written and usable in C/C++. It has own abstract layers for Graphics and Physics. Actually we use Irrlicht for 3D-Rendering and GUI, and ODE for Physics. It is smart, powerful and easy to extend.
Collection of tools generating various parts of code for MUDS. Tool: gereacreator - allows builder to create area with easy to use gui; generates code from that area for virtually any mudlib.
The Classic game Nim presented in a nice KDE/QT GUI implementation. The computer uses a hybrid of the classic algorithm for winning this game. I have implemented 5 different difficulty levels ranging from very easy to almost impossible.
A program written in Python, extending the remote administration of Sphereserver. Provides logging, input and output filtering, user ranks, secure communication and easy extendability. It`s experimentally using wxWindows or Tkinter GUI.
halfd - Advanced Server Management for Half-Life Servers!
halfd provides a server daemon and GUI clients that allow for easy management of your Half-Life server. It is designed to support all half-life modifications.