216,000+ customers in over 135 countries grow their businesses with HubSpot
HubSpot is an AI-powered customer platform with all the software, integrations, and resources you need to connect your marketing, sales, and customer service. HubSpot's connected platform enables you to grow your business faster by focusing on what matters most: your customers.
Take advantage of Open Source Load Balancer to elevate your business security and IT infrastructure with a custom ADC Solution.
SKUDONET ADC, operates at the application layer, efficiently distributing network load and application load across multiple servers. This not only enhances the performance of your application but also ensures that your web servers can handle more traffic seamlessly.
.... It is also intended for any research, study or teaching activity, around physics and AI, thanks to its GPL V2+ license, and the clear and modular architecture of its C/C++ code base.
TORCS, The Open Racing Car Simulator is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, OpenSolaris and Windows.
WAAD-Core est un émulateur next-gen WoW WOTLK, à but purement éducatif, doté d'une architecture distribuée, modulaire. (WAAD-Core is a WoW WOTLK next-gen emulator, for educational purpose, with modular and scalar, distributed architecture.)
216,000+ customers in over 135 countries grow their businesses with HubSpot
HubSpot is an AI-powered customer platform with all the software, integrations, and resources you need to connect your marketing, sales, and customer service. HubSpot's connected platform enables you to grow your business faster by focusing on what matters most: your customers.
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
The Humm and Strumm Engine is a Free Software 3D game engine. Its goal is to provide a properly multithreaded, scalable engine to the FOSS community under the GPLv3 license, to encourage FOSS gaming.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support...
The Cavalier Bot Toolkit is a toolkit for creating automated characters ("bots") for the MMORPG, Eternal Lands. It is based on a series of hooks and handlers, and is designed to be more maintainable, modular, and self-explanatory than the previous program
The openTorso is an open-source cross-platform game/graphics engine. The power of openTorso stems from its modular and extensible, yet simple structure. So far, the openTorso uses OpenGL graphics, OpenAL audio and DevIL for texture handling.
Deuteros X is set to resurrect Deuteros - and expand upon it. It is being built from scratch, faithfully recreating every aspect of what we consider one of the most enthralling games of all time.
Tactical Warfare Engine is an Open Source 2.5D Real-Time Strategy game engine made using OpenGL. It aims to be a replacement for the aging StarCraft game engine, but also supports the creation of entirely new RTS games.
Open C++ remake of famous Microsoft game "Rodent's Revenge" (1991) made with SFML(2) library and under GPL3 license. Note : the repository is now hosted on Github : https://github.com/pierreyoda/o2r
ScriptDev2 is an extension to the Massively Multiplayer Online Role-Playing Game Server - MaNGOS. ScriptDev2’s purpose is to provide small-scale scripts for use within MaNGOS and to provide developers information on how to work with modular application
The SxEngine or "SxE" is a highly modular and cross platform game engine now in development. Its intended to be an effective solution for creating any kind of modern 3D/2D game.
Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
This project aims to provide a simple and clean framework with which to build 2D games. It is built on a modular framework that makes this engine extremely easy to extend and modify.
Motaba, the friendly modular tactical back end, a turn based tactical game engine loosely based on the UNIX design criteria such as: keep it simple stupid, everything is a file, each program do one thing and do it perfect.
COLLADA Refinery is a GUI-based application for creating content pipelines for 3D assets using modular components called conditioners. Contact a project admin to become a developer!
LabLOVE (Life On a Virtual Environment) is an evolutionary multi-agent simulation environment. It is fast, modular and extensible. Contains the reference implementation for the gridbrain algorithm.
The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
A simple arcade game emulator that uses modules to perform each of the main sections of the code. This is meant as a proof-of-concept to see if this idea will scale up to MAME proportions well.
The Phoenix Open Source Flight Simulator project is designed to create the ultimate base for combat flight simulators. Every piece will be designed as modular as possible allowing component switching and a great opportunity for community development.