BackBox seamlessly integrates with network monitoring and NetOps platforms and automates configuration backups, restores, and change detection. BackBox also provides before and after config diffs for change management, and automated remediation of discovered network security issues.
Using Dialogflow, you can provide new and engaging ways for users to interact with your product.
Dialogflow can analyze multiple types of input from your customers, including text or audio inputs (like from a phone or voice recording). It can also respond to your customers in a couple of ways, either through text or with synthetic speech. Dialogflow CX and ES provide virtual agent services for chatbots and contact centers. If you have a contact center that employs human agents, you can use Agent Assist to help your human agents. Agent Assist provides real-time suggestions for human agents while they are in conversations with end-user customers.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Xaya is a Java-based editor and a game engine for pre-rendered 3D adventure games, featuring a GUI for creating virtual worlds populated with various kinds of gadgets and (audio and visual) effects. Arbitrary external renderers may be used.
OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
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Plan more projects with Worksection. Use Gantt chart and Kanban boards to organize your projects, get your team onboard and assign tasks and due dates.
ScaleRacing is a scalextric game that has a track editor and 2 cars. Compete with a friend or against the computer on your own made tracks to win the 5 laps race. On your free time, at school or at home, this game is very simple to play.
A customizable and scalable file editor. It provides a parsing and tokenizing engine. User configurable and GUI customizable. Focused on editing text based configuration files for games, can be xml config files too.
... looking for the real code that's actually usable. Check the Atari Age forums. Once I find it, I'll post a message about it there.
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A cross-platform Java Application for creating, editing, and exporting Sprite and Playfield graphics for the Atari 2600 game console for the purpose of providing the modern Atari 2600 Homebrew community an enhanced graphics editor.
A MMORPG written completely in PHP using a MySQL backend. Current features include a graphical movement system, weapons, items, npcs, monster battles, player vs player battles, and an editor.
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SGE (Serpent Game Engine - by Erico GR) is a simple but POWERFUL Java tool for creating 2D games in no time. You can use a rich Level Editor to build xml levels with many layers, objects and actors.
Ogre Toolbox is a set of tools for the Ogre 3d Engine. It will contain various tools en documentation that you can use for creating your own game or application. Currently it only contains an home made scene editor for the .scene format.
EasySok is a sokoban game for KDE. It is themeable, has a level editor and a solver, various import/export functions, a retro mode and other nice features.
VOpenCHR is an Open Source VERGE CHR Editor that aims to edit CHR (sprite) files for all VERGE versions. VERGE is a role playing game creation engine and can be found at www.verge-rpg.com
JChessBoard is a chess game written in Java that can be connected to another JChessBoard via a direct TCP/IP connection. No Internet Chess Server is required for playing. It also became a full featured PGN viewer and editor.
Library with general purpose modules for a Go playing program by the author of 'Goliath'
Includes a tactical reader, influence module, pattern-matcher, pattern-editor and more.
BlackBallEd is a graphical level-editor for the puzzle-game and oxyd-clone enigma (www.nongnu.org/enigma). The 0.90-rc2 comes with some basic PerOxyd support also.
For developers:
BBE is written in Delphi, and now, in Kylix. It's fully compatible to
This is an powerfull and highly modifyable fully featured open source 2D game engine written in C. More like an easy to use game SDK. It is built on top of SDL for cross platform use. Level editor included
Stones is a native Cocoa-Mac OS X full-featured editor for the game of Go. It supports SGF and will support XML formats. I also features a unique Go Screen Saver for Mac OS X.
JTileMapper is a tile map editor which allows the creation of tilesets and tile based levels for tile based games (mainly J2ME/Brew based games). It allows the use of custom loadable plugins for input, output and edition (map and events).
SDL Controls. Complete SDL Graphic User Library - GUI, containing controls like TSDLButton, TSDLEdit, TSDLForm, TSDLMenu, TSDLComboBox... Also has tools for image and font manipulation and a form editor. Working under Linux and Windows.
MicroWheels is a 2D toy car racing game similar to the old DOS game MicroMachines. Special features: split-screen multiplayer mode and a track editor.
Thanks to ClanLib (www.clanlib.org), it will run under both Linux and Windows.
A clone of the old DOS game Commander Keen. It's written in C++ and uses the SDL library so it's mostly platform independent. A map-editor (Java 1.5) is also included.
Pavlov is a Java multiple choice teaching program. Easy to write, pluggable question selection strategies & user feedback modules optimize time spent learning huge amounts of info stored in XML libraries. Also library editor and general use packages.