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A TextMap module for Python.
The TextMap class can be used to emulate oldfashioned computer screens. It will have methods like writexy(x,y,text),
input = readxy(x,y,text), clear(), scroll(x,y),
change(coloroptions), settext(text), input = gettext()
[T4C] Guilds Project is a Php & mySql powered database to organize, manage and show informations of players and guilds.
It was written for T4C Italian community, but yuo can use it everywhere.
Spatial Disruption is a Web based Strategy Warfare game. This project houses both Version 1(Perl, C++, and Flat text Files), and Version 2(PHP, Python, C++, and Various SQL databases). Our game already features a 2-D map, built-in alliances, and more!
EGRS is a PHP/MySQL script designed to allow Everquest Guild websites to display membership information. This roster system requires you have a 3rd party user management system. Vbulletin, phpBB, and generic cookie supported.
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CoXServer is a development project aimed at creating a game server emulator for the game Dark Age of Camelot.
The server will be written in C++ and will use a XML backend by default with MSSQL, MySQL and Oracle support in the future.
ClanOffice is a planning tool for gaming clans, using a mysql server to store and share data. It includes a warplanner and calendar and uses simple built-in irc and mail clients to communicate to fellow gamers. A php websuite is allso available.
Roleplaying game based on the dark fantasy world of drowtales.com. C# client connecting to a C++, Php and Mysql powered dedicated linux server. Main features are: real-time chat, fully custom avatars, multiple camera view, 3d background with 2d manga cha
Pyo pyo is a python/pygame falling blobs game, inspired by the Puyo Puyo series made by Compile. It isn't really playable yet, so cvs only now. See the homepage for more info.
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A generic game engine built on top of libksd (http://libksd.sourceforge.net/) using the Atlas (http://www.worldforge.org/website/protocols/) for the network protocol.
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
The Cog Engine Project is aimed at simplifying the creation of online video games. The goal is to create a flexible and powerful online gaming engine whose format is simple enough for use by individuals with no programming experience.
With TTS it is possible to create stats for Quake 2. In special for the Tourney mod in Team play.
I found no other program that could create team stats under linux. It is primary focussed on InstaTeam
The RHSS is an open-source effort to develop a computer simulation of the game of hockey. With an expandeable computer manager module, a robust statistical module, plus a rock-solid game engine, it is expected to become the hockey simulator of choice.
Metagame-Sector is a Python framework for quickly and easily making Sector-based games (ie, Chess, Risk, Bard's Tale, Zelda, WarCraft, Civ). Features include Client-Server model, View separation (ie, you can have a GNOME and a Win32 frontend), and more.
ME is a multiplayer, web-based game of space exploration and economic competition. It is a game of strategy, role-playing, combat, and diplomacy.
Continues the development of ME originally by Bryan Brunton.
Try the game at http://advancedpowers.com/
Yerushalem is a massive multiplayer 3D game set in Jerusalem Israel where Jews, Christians and Moslems fight for control of the city by political or military means. It will use Crystal Space. After a very long hiatus, as of February 2006, work on this pr
CrystalNight is a web-based CGI game engine for a genre of game best described as "breeding" game. Meaning you, breed/train monsters/animals/etc. This is a game engine so the specifics for any game using it would need to be defined in the database.
Moloch is a Multi User Dungeon game, written in C++ and scripted in Lua. It will support multi-server distribution and web-based account administration. We are also going to write an user interface for win32, gtk+ and ncurses.