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Your monitoring isn't a stack. It's a pile. Fix that.
Errors, performance, logs, uptime. One install, one invoice, one UI.
Replace Datadog, New Relic, and Sentry without adding three more dashboards.
The Storch XBlast Level Editor is a graphical editor, written in Java, for creating, editing and converting levels for the game XBlast. Storch lets you create your own XBlast levels in just a couple of minutes. Save in 2.6 or TNT format.
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A family of TCL scripts allowing eggdrop bots to query game servers via public commands in IRC. The script submits commands to QStat and returns the result via notice or publicly in the channel.
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more.
This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
A role playing game engine in Java along with necessary design tools to allow even beginner game designers to start into the world of game development and design. Based loosely on early Final Fantasy engines with enchancements.
This game is a Mac OS X/Cocoa/Javagame which allows two players to build parties - and then "duel" it out. Parties/characters are defined by XML files - the result of the duel is dependent on abilities/tactics/strategies.
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An addictive multiplayer networked strategy game completely written in Java.
You program a robot that makes a race through an old factory. The game is inspired by Roborally (TM) - but it's different...
2018-05-08: Successfully(?) copied the CVS repo to github: https://github.com/hsteller/botsnscouts
Dealer2001 is a Game written Java.
It uses the Swing Toolkit and should be compatible with Sun JDK 1.2.
In Final Release it will provide detailed Stats and a well-designed UserInterface.
The Game is over if your were able to repay a dept given you by a
A Java version of the popular Shuffleboard game. The final aim is to have be able to completely customize how the table looks, the physics, everything.
Torn Realm is a strategic play-by-e-mail game. I have recently decided not to make this an Open Source project. It will still be released, but without the Source, you can get FRG's source if interested.
It's a network oriented RPG, based on an open-ended artificial society simulation engine.
Every character has an AI and acts autonomously; they born, live and die,
mate, figth and form parties. The game runs by itself: players can control characters.
WordCraft is a Java-based game, in which words are placed on the board in a similar way to a crossword. The game will initially be a 2 player game over IP, later on will extend to more players and also a single player against computer option.
The purpose of this "General Game Framework" is to make easier and speed up the development of a wide range of games. The main goal is to be simple, flexible and well documented. It's like a High level (above graphics and sounds) library for games.
The Game Engine will be a library and program for computerizing games, especially board wargames. The final implementation will be able to support many common gaming mechanism "out of the box", plus will have hooks for user created extensions including AI
An interface to an artificially intelligent agent for playing Magic: The Gathering by Wizards of the Coast. And one or more agents for static or adaptive playing of the game against other artificial or human players.
Java implementation of arcade classic pong. includes easy capabilities for extending game with new levels and skinpacks with almost no experience of java language.
A couple of word games written in Java. Contains "solvers" for Spelldown and Word Racer (think Boggle) from games.yahoo.com and the ability to play a Word Racer type game.
Galaxy Master Official Viewer is a graphical front end for Galaxy Master, a running science fiction play by mail game. Galaxy Master Official Viewer will be written in Java under GNU General Public License (GPL).