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OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
Middle-Haven is a PHP/MySQL based MMORPG, designed to be easy to play, install, administrate and customise. Inspired by games such as ExoFusion but sharing none of the code. The aim being to create a game system that is universal in its application.
Simple, small, Java Applet game, designed for low-powered computers. Its a 2D adventure type game where you collect ingredients to create spells, battle monsters and rescue your friend.
Woodward is an open-source rpg game in the style of Ultima VII. Its intent is to re-introduce exploration and discovery to both gaming and game-programming.
This game will enable Succession War multiplayer play over a network. The game should be able to support about 30 players with full "Battle Command" capabilities.
A fishing game for young children. A simple educational game for kids up to 6 years old. Young toddlers can match colors then move up to letters and numbers. Older kids can practice the names of colors and/or simple objects and practice math.
Empire is a multi-player game of global exploration, development and conquest. Players (nations) connect to a common server, and continue movement time units, move units and exchange correspondence with other players using mail, news or radio (chat). A t
ATCJ:
Air Traffic Controller Game, let you direct flights into and out of the flight arena and airports, written in Java, small and portable, based on the classical UNIX terminal based Air Traffic Controller Game (atc) created by Ed James.
Imperium Mundus is a real time strategy game written in pure Java (Java 2 SDK 1.4.2). The game objectives are many: hold your own territories, capture enemy territory, establish or join strong alliances, conquer the whole world or just try to survive.
This program will attempt to assist a game master in managing his or her campaign world. From managing NPCs as you play, to combat management and automatic treasure rolls, this program is intended to save the GM time.
Bluemud is a mud server implemented using Java and Jython where the driver/server is in Java and the mudlib and in-game world is in Jython (the Java-based Python interpreter).
ictk - Internet Chess ToolKit is a java based set of libraries and widgets useful for performing common tasks such as reading PGN, FEN, and generating legal moves. The net libraries convert ICS (Internet Chess Server) output into java objects.
GMGen is a java role-playing aid for D&D Game Masters. It works in conjuction with the existing PCGen tool to track, generate and reward characters within combat. GMGen had been moved to be included in the PCGen project. THis project now only has suppo
Neverending ODC is a multiplayer roleplaying game project (RPG). The primary goal
is to create the tools and game-engine for editing and playing a huge fantasy
world.
Gtkboard is a generic board game engine into which various games are fitted as plugins. Games share the user interface, move parsing and strategy code. Currently over 30 games have been implemented; some are single player and some are two player games.
This little tool shouldd run in the background on dogfight-servers of *Forgotten Battles* (UBI/Maddox).
The C++ code compiles and runs under Windows and Linux. It connects via TCP to the game. Player- and teamstats are evaluate during the ongoing game.
PenguinCards is a java-based Card game. The aim of the player is to find out identical card pairs which are randomly placed on the board. You can either play against the computer or another player. The one who finds out more card pairs is the winner.
World Foundry is a 3D level game engine and asset production pathway with over 170,000 lines of code. Originally a commercial product, now released under the GPL. Designed from the beginning to be cross-platform, runs on windows, working on linux port.
A competitive network and internet base for playing of card-games for non-gambling purposes. Cuts out development time for new games through extensive reuse of basic code.