Everything you need to build production-ready agents and models. Access 200+ Google and third-party AI models and tools.
Gemini Enterprise Agent Platform is Google Cloud's comprehensive platform for developers to build, scale, govern, and optimize agents and models. Choose from Google's most advanced models and third-party models like Anthropic's Claude Model Family.
Try It Free
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
NavalWar is a nice board-game written in Java6 with a Swing interface. Single player and multiplayer modes are supported. A player should guess the position of the adversary's ships. The first player that sink all adversary's ships win.
J-Odyssey is a pseudo 1st person shooter game-demo, written in Java OpenGL bindings (JOGL). Parts of the code might be useful for learning to draw sprites and drawing a HUD overlay in JOGL, and adding windowing, controls and sound with Java.
A simulation environment for 2D robots to interact and perform tasks in. Meant to be educational and demonstrate emergent behaviors. No download necessary! See demos on project website!
TempusPre is a free, persistent online strategy game. Choose your race and start building, developing and fight to extend your kingdom. (development on the open source branch has stopped, only the proprietary branch is developed further)
STGC is a browser-based game set in the Star Trek (tm) universe which has been developed over three years and now finally has gone open-source. For support please visit the homepage of this project.
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A model railway simulation. You can define trains, tracks, switches and signals and then watch the trains driving on the tracks, control the trains, switches, and signals.
Step-by-Step is a simple brainteaser where you have to clear all colored tiles by stepping over it. Dependent on the color of the tile you must step 1-3x over it to make it disappear. Game contains 99 levels and a separate level editor.
SSTPong is a breakout style pong game used to test both a player's skill and web services. Players use a paddle to hit a ball towards rows of bricks. When the bricks are hit, computer generated test data is sent to the web service.
A recreation of Mazewar, as it originally ran on an Imlac PDS-1 in the mid-1970's, and some Imlac cross-development tools.
This consists of a client program, written in C++, which runs on Windows/XP (at least), and a server program, written in Java.
The project is implementation of the Mine (Minesweeper) game. Written in Java, contains tool for automatic solving the mine field. Allows to set up width and height of the mine filed and number of mines. Very cool game :-)
Tile-based RPG map editor, focused on easy to use interface and quick map-making. Supports multiple tilesets, transparency, can export the map to common image formats and more.
The UNO cards game in the multiplayer java version from two minimum players to four maximum players and with the possibility of chatting with the players connected.
This is a configuration front end for the apricots game which can be found at http://www.fishies.org.uk/apricots.html, eliminating the need for changing the configuration text file manually.