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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
This project's goal is to explore the use of voxels and abstract rendering methods to create an engine that could be used for exploration or simulation games.
The expectation is that by taking shortcuts key areas of game rendering, we will be able to create large scale environments for players to explore and alter.
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom gameengine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
LightFire# is a fast and small Engine to create platform independent Games and Graphic Applications for Linux, *BSD and Windows Systems. It provides Graphic, Sound, AI and Network support.
LightFire# uses OpenGL and is written in C#.
// FR // P.A.C.E. maker est un moteur de jeu en Point'n'Click avec pour objectif de faciliter l'écriture de jeux. // EN // P.A.C.E. maker is a new point'n'click engine allowing an easier game writing.
This is a python program that looks up possible words from a dictionary over 1,600 words. You type in letters that you have and the program will generate all possible words from the dictionary.
This is the first step of a board gameengine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. ...
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
OrangeHRM provides a world-class HRIS experience and offers everything you and your team need to be that HR hero you know that you are.
Give your HR team the tools they need to streamline administrative tasks, support employees, and make informed decisions with the OrangeHRM free and open source HR software.
A multi-agent architecture for building interactive dramas. It uses the Jason's BDI engine, being the Jason's agent-oriented programming language utilized for performing the drama management and for authoring behaviors for the characters.
FGGE is an HTML 5 + Javascript GameEngine allowing users to make games without worrying about render, but only on code and game logics, this means faster production and cleaner code.
This game is a mouse-driven dungeon crawler. The player moves the PC around, buys equipment, and attacks enemies using the mouse. More info on the wiki page. Use git to get the code.
PointClickPress is a web app gameengine that allows for the creation of point and click games & interactive stories. Currently releasing builds every 2-3 months. Playable demo: www.pointclickpress.org. For questions pls visit the forum.
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
SineTuner is a puzzle game, inspired by a minigame in the Myst series. Your goal is to make a function (combined of two sine waves) overlap a computer generated function. You do this by adjusting the frequency, amplitude and phase of the sines.
Cross platform tower defence game, writing on QT4 and OpenGL with full game editor and powerfull engine will be multiplayer tower-defender game in future
Oneiro is a (currently) text-centric gameengine. It is an exercise in futility, absurdity and a bit of hubris. When the AI take over the world in a few hundred year, this is the project under which to file bug reports regarding the Matrix.
NOTE I HAVE MOVED THE PROJECT TO GITHUB:
https://github.com/lassefolkersen/highfrontier
Simulation / strategy game depicting nothing less than the immediate future of the entire world as we know it today. As a country or a multinational company the player researches and builds in order to shape the future of the globe and beyond.