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Tools and Z80 engine for creating adventure games. (RUST)
This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui.
It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode.
Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family.
ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE.
USBLoaderGX last version on sourceforge is 1272 (last stable 1271).
Any bug reports or requests posted here will be ignored.
This project...
This program emulate the Sega's System 16 arcade boards used by many Sega
arcade game between 1987 & 1989 like Shinobi, Altered Beast or E-Swat.
There is more than 20 existing System 16 games. The System 16 board uses
a Motorola 68000 cpu at 10Mhz for the main program and a Z80 and on YM2151
for the sound. The actual version of the emulator emulate many more than the
single System 16 board because now you can play with System 18 games like
Shadow Dancer, with pre-System 16 games like...
Put idle assets to work with competitive interest rates, borrow without selling, and trade with precision. All in one platform.
Geographic restrictions, eligibility, and terms apply.
FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
Real-time collision detection library for physical simulations in virtual environments. Includes support for self colliding objects as needed for simulation of textiles and clothes.
Dinaao Is Not An Apple One Emulator.
It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
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z48 is the HP48 port of John's Zcode InterPreter (jzip). Runs Infocom & Inform bytecode images (games), and attempts to be compliant with Z-Machine Standards Document 1.0.
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake VirtualMachine to be compatible with the new code.
A compiler for creating games on MOS-65xx-based computers
...The Ursine Core provides:
* converters for PNG graphics into tile, font, and sprite artwork for the various platforms
* converters for MIDI and (soon) waveform audio into sound effects or music
* string conversions and font support
* tile-based "walk about" map mode ("overhead view")
* "storybook" screens with bitmap graphics
* simple text-driven menus
* a custom language for writing scripts, that compiles into efficient machine code
Note that this project is GPL, but games produced by it need no