Showing 15 open source projects for "virtual-machine"

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  • 1

    ZAPH

    Tools and Z80 engine for creating adventure games. (RUST)

    This is an exercise in some advance programming topics using a text adventure as the central result. This originally began as a project to recreate an old BASIC text adventure, on the ZX Spectrum, using Z80. After developing a very simple byte code VM to handle the game interactions, I realised that there was an opportunity to use some more advance techniques, which in turn can lead to some PC based tools.
    Downloads: 0 This Week
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  • 2
    MineBios

    MineBios

    16 bit real mod minecraft clone running in bios

    Downloads: 1 This Week
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  • 3
    USBLoaderGX

    USBLoaderGX

    Game backup loader for Wii and vWii

    USBLoaderGX is a GUI for Waninkoko's USB Loader, based on libwiigui. It allows listing and launching Wii games, Gamecube games and homebrew on Wii and WiiU vWii mode. Its interface, based on the official theme from Nintendo Wii, is easy to use and perfect for kids and all the family. ATTTENTION, THIS PROJECT IS NOT MAINTAINED HERE ANYMORE. USBLoaderGX last version on sourceforge is 1272 (last stable 1271). Any bug reports or requests posted here will be ignored. This project...
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    Downloads: 1,477 This Week
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  • 4
    SYSTEM 16

    SYSTEM 16

    Sega system-16 emulator

    This program emulate the Sega's System 16 arcade boards used by many Sega arcade game between 1987 & 1989 like Shinobi, Altered Beast or E-Swat. There is more than 20 existing System 16 games. The System 16 board uses a Motorola 68000 cpu at 10Mhz for the main program and a Z80 and on YM2151 for the sound. The actual version of the emulator emulate many more than the single System 16 board because now you can play with System 18 games like Shadow Dancer, with pre-System 16 games like...
    Downloads: 12 This Week
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  • 5
    FreeWPC is a software framework for writing new software for 1990's Bally/Williams pinball machines. The framework allows you to build your own ROM images, define your own game rules, incorporate dot matrix animations, design lamp shows, and so on.
    Downloads: 1 This Week
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  • 6
    Phoinix is a Nintendo Gameboy emulator for the Palm Computing Platform. It converts your business handheld into a fun machine.
    Downloads: 1 This Week
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  • 7
    Real-time collision detection library for physical simulations in virtual environments. Includes support for self colliding objects as needed for simulation of textiles and clothes.
    Downloads: 0 This Week
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  • 8
    Dinaao Is Not An Apple One Emulator. It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
    Downloads: 0 This Week
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  • 9
    BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
    Downloads: 0 This Week
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  • 10
    DRAKE is a true homebrew game console that consists of specially crafted hardware, system software and games.
    Downloads: 0 This Week
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  • 11
    z48 is the HP48 port of John's Zcode InterPreter (jzip). Runs Infocom & Inform bytecode images (games), and attempts to be compliant with Z-Machine Standards Document 1.0.
    Downloads: 0 This Week
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  • 12
    Drivers, servers, and all related software for playing Virtual-On: Oratorio Tangram on the Internet.
    Downloads: 0 This Week
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  • 13
    NEStimulator is an NES emulator for the Windows operating system.
    Downloads: 0 This Week
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  • 14
    A conversion of the Quake 3 Arena source code from the C programming language to the C++ language. Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.
    Downloads: 0 This Week
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  • 15

    Ursine Core / Ursa Compiler

    A compiler for creating games on MOS-65xx-based computers

    ...The Ursine Core provides: * converters for PNG graphics into tile, font, and sprite artwork for the various platforms * converters for MIDI and (soon) waveform audio into sound effects or music * string conversions and font support * tile-based "walk about" map mode ("overhead view") * "storybook" screens with bitmap graphics * simple text-driven menus * a custom language for writing scripts, that compiles into efficient machine code Note that this project is GPL, but games produced by it need no
    Downloads: 0 This Week
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