Showing 5 open source projects for "ofn-layer-modes"

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  • 1
    240p-test-suite

    240p-test-suite

    A homebrew video suite for game consoles

    Downloads are now available at https://artemiourbina.itch.io/240p-test-suite A homebrew software suite for video game consoles developed to help in the evaluation of upscalers, upscan converters, line doublers and of course TV processing of 240p video. The Wii and Dreamcast versions have modes for 480i and 480p evaluation as well. It has tests designed with the processing of 240p signals in mind, although when possible it includes other video modes and specific tests for them. These have been tested with video processors on real hardware and a variety of displays, including CRTs and Arcade monitors via RGB. As a secondary target, the suite aims to provide tools for calibrating colors, black and white levels for specific console outputs and setups. ...
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    Downloads: 49 This Week
    Last Update:
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  • 2
    3plex - Atari XL/XE game

    3plex - Atari XL/XE game

    Logical game with colored tiles - written in 500 minutes in Assembly!

    3plex written in 500 minutes in Assembly! Game was written especially for ABBUC SW contest 2015 1st compo version of this game took only 500minutes to code from total scratch! Additional features were added later.
    Downloads: 0 This Week
    Last Update:
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  • 3
    This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
    Downloads: 0 This Week
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  • 4
    Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
    Downloads: 0 This Week
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  • 5
    An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
    Downloads: 0 This Week
    Last Update:
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