Showing 3 open source projects for "asynchronous"

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    Dun and Bradstreet Risk Analytics - Supplier Intelligence

    Use an AI-powered solution for supply and compliance teams who want to mitigate costly supplier risks intelligently.

    Risk, procurement, and compliance teams across the globe are under pressure to deal with geopolitical and business risks. Third-party risk exposure is impacted by rapidly scaling complexity in domestic and cross-border businesses, along with complicated and diverse regulations. It is extremely important for companies to proactively manage their third-party relationships. An AI-powered solution to mitigate and monitor counterparty risks on a continuous basis, this cutting-edge platform is powered by D&B’s Data Cloud with 520M+ Global Business Records and 2B+ yearly updates for third-party risk insights. With high-risk procurement alerts and multibillion match points, D&B Risk Analytics leverages best-in-class risk data to help drive informed decisions. Perform quick and comprehensive screening, using intelligent workflows. Receive ongoing alerts of key business indicators and disruptions.
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    Pokedex-AR

    Pokedex-AR

    Pokedex-AR demonstrates ARCore, Sceneform, & modern Android tech stack

    Pokedex-AR is a small demo application based on AR, modern Android application tech stacks, and MVVM architecture. This project focuses on ARCore and SceneForm. Also fetching data from the network and integrating persisted data from the database via repository pattern.
    Downloads: 3 This Week
    Last Update:
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  • 2
    UniRx

    UniRx

    Reactive extensions for Unity

    ...Supported platforms are PC/Mac/Android/iOS/WebGL/WindowsStore/etc and the library. Ordinarily, Network operations in Unity require the use of WWW and Coroutine. Rx cures that kind of "asynchronous blues". Rx is a library for composing asynchronous and event-based programs using observable collections and LINQ-style query operators. The game loop (every Update, OnCollisionEnter, etc), sensor data (Kinect, Leap Motion, VR Input, etc.) are all types of events. Rx represents events as reactive sequences which are both easily composable and support time-based operations by using LINQ query operators.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Android Game Engine

    Android Game Engine

    Multi-threaded game engine for Android

    ...Framerate has a dedicated timer, and SurfaceView is in on-demand rendering mode. Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants. GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines. Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.
    Downloads: 0 This Week
    Last Update:
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