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Citrus Engine is a 2D game framework for ActionScript 3 that simplifies the development of physics-based games, especially platformers. Built on top of Starling and Box2D, it provides a component-based architecture and high-level abstractions for objects, input, levels, and camera control. It’s well-suited for educational games, side-scrollers, and mobile game development using Adobe AIR.
...Scorch marks (stainmaps), fog, transparent water and particles, and skyboxes.
Unique indexed colored lighting that doesn’t slow down the engine.
Plays nice with weird laptop screen resolutions and Windows XP/ Vista/ 7.
Record demos directly to xvid, mp4, divx, or other avi-compatible formats.
Start and stop demo recording any time during a game.
Start and stop video recording any time during a game or demo.
Fisheye mode! [Optimize me!]
Mothballed project: QBismFusion = enhanced QFus
...The version at http://www.wesowlight.com/ partially works.
Tested to run on android 4.0.3 and 4.1 (after googling and installing flash player) You have to twist, poke, and guess your way into full screen mode, but it does seem to work. If it appears to consume your entire screen, touch the bottom black bar to un-hide the nav buttons.
Currently working on the first game theme: Splat.
Splat: Tap the main splat button or a sub-game. Match colors, shapes, both, or just go free for all.
Hungry Hero is an open source Flash game built on Starling Framework.
...Though originally built with the iPad 1 and 2 in mind, it can be adapted to multiple devices by adjusting configuration files, emphasizing the principle of “one code, multi-screen.”
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Seaweed is software to design and play economic-game experiments.
Seaweed can create simple two-player economic games with symmetric actions and one decision per screen. And your game is ready to be played by randomly paired people on the Internet.